Results 1 to 5 of 5

Thread: Force Walking?

  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2008
    Posts
    52

    Default Force Walking?

    I tried using the 'Set Walking' Kismet action, but it appears to do nothing. I also tried creating a trigger volume and setting the volume to force walking of pawns, yet when Marcus moves into it, he doesn't walk. I don't know how SP_EphyraStreets does it, does anyone know how to force pawns to walk?

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Location
    Sevilla
    Posts
    216
    Gamer IDs

    Gamertag: Spartan 18877

    Default

    You can use a volume selecting its class as a walking volme or something like that. I dont remember it right, but i tnik yo must use a volume brush, and uin actor classes look for that walking volume type.
    [bSP Maps- The Fallout Campaign (Chapters 1& 2released,Level 3 & 4 in WIP)
    http://forums.epicgames.com/showthread.php?t=611861

    EPIC, WE WANT GOW 2 FOR PC

  3. #3
    Palace Guard
    Join Date
    Jul 2009
    Location
    New Jersey
    Posts
    3,236
    Gamer IDs

    Gamertag: Lambent Veteran

    Default

    Find it on Ephyra Streets and copy and paste it.
    Founder/Director for PWE
    QA for BM Team
    Betrayl | Pendulum Wars Elite

  4. #4
    Palace Guard
    Join Date
    Jul 2008
    Posts
    3,704

    Default

    These guys are right, basically you need one of the special volumes, and in kismet you can toggle it on and off.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  5. #5
    Skaarj
    Join Date
    Jan 2011
    Location
    Dallas TX
    Posts
    29
    Gamer IDs

    Gamertag: jonathanNIR

    Default

    anyone know how to make Marcus walk and use the Radio?


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •