Results 1 to 6 of 6
  1. #1

    Default How to add a "dead" NPC/character?

    I'm a big noob at udk, but im trying to learn.
    Have started making a few short machinima videos, and now i need multiple characters lying dead on the ground in a realistic pose, can someone pls help?

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,781

    Default

    You could probably use KAsset's which simulator rag dolls at level spawn.

  3. #3

    Default

    Can you explain a little about where i find Kasset and what it does?

  4. #4
    God King
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    4,072

    Default

    The physics asset of a SkeletalMesh can be dragged out into a level and is essentially a KAsset. Just make sure you set bWakeOnLevel Start to True in its properties.

  5. #5

    Default

    Ok, been trying it around on the default UT characters. But on Iron Guard i create physic asset, and it looks decent enough but when i place him and starts the game his limbs expands and hes rotating around looks like a scary creature :O

  6. #6


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.