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  1. #1

    Default Drone falling back into E Hole on hit.

    So sometimes when a Drone is exiting my E hole is hit by fire his climb out animation gets interrupted and he falls weirdly back into the hole. I unchecked bMoveInterruptable in the AI Factory that spawns the Drones in the hopes that this would not happen anymore but it still does. Any thoughts?


  2. #2


    you should open sp map and check how enemy is spawned, probably on 50% you'll find the answer.
    BTW SP maps are good source of kismet solution



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