News From Epic Games - March 2012 UDK Beta Released
Epic Games Releases March 2012 Unreal Development Kit Beta
Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster videogame development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download.
Unreal Engine Showcase: Amazing One-Texture Environment
What can one developer achieve with a single texture and the power of UDK? Talented 3D artist Tor Frick explains his crafty ways in this interview. Download the content from this cool sci-fi lab environment now!
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK atwww.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and theReleased Projects forums.
Latest Unreal Engine 3 features overview
- At the Game Developers Conference 2012, Epic revealed the latest features and tools developers use to make award-winning games big and small with Unreal Engine 3. Check out the new trailer!
'Epic Citadel' for Flash released
- Originally launched for iOS devices, it’s now possible to navigate the beautiful 3D citadel realms of “Epic Citadel” on the web at unrealengine.com/flash. Flash support is available to full source, commercial UE3 licensees.
March 2012 UDK Beta Upgrade Notes
New Features and Functionality
- Unreal Editor
- Actors will show regardless of layer visibility when in G mode
- Before using ‘autoexpandcategories,’ the property window will first check to see if layout info has been saved
- New ‘Create Sub-Archetype’ feature added to Unreal Content Browser. Right-click on Archetype assets to create sub-archetypes
- Sound Actors can now be found inside Content Browser
- Material Editor
- Added a ‘WorldPosOffset’ category to the Material Editor's context menu
- Changed the material editor to only update the previews when the viewport’s real-time flag is toggled, or mouse over while the expression’s preview real-time radio box is toggled
- Converting a Constant 1 Vector into a Parameter now behaves correctly
- Added functionality for updating a physical material when assigning a new material interface
- Material instance parameter groups no longer show up when none of the nodes in the group are connected
- Post-process editor improvements
- Node color now represents the linked status (green = linked, red = unlinked)
- Ignores node connections of different types (has to be 1 Input and 1 Output), and reorders them accordingly
- Only marks the package as dirty when the effects order has been modified
- Mesh Paint: marking an actor's ‘bHidden’ flag will no longer prevent it from being painted on
- Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click
- Refreshing the list in Unreal Frontend so it no longer looks just for additional devices, but all devices attached. This prevents devices used previously showing, even though they may no longer be connected
- You can now use the ‘Screen Capture’ option in Unreal Console to take a screenshot
New and Updated UDN Pages
- Getting Started
Last edited by rexoli; 05-14-2012 at 12:19 PM.
hmm the last few updates where kind of hinting at it but now it sure seems like UDK updates have lost momentum. I thought that was because of the flash implementation into it but the release notes kinda suggest otherwise. heh
Hardly, the previous one to this was one of the most valueable to my team yet
Can't I just update my UDK instead of downloading the whole program again?
Nope, you have to download each version seperately, because some versions might break other versions.
Originally Posted by Black_Stormy