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  1. #1

    Default problems with semitransparent png

    Hi

    I have a semitransparent png which I use for a character's diffuse channel, but when I import it to UDK it doesn't look quite right, the funny thing is that if I double click to change its properties I can see it right:


    this is the image in the content browser, it looks awful, the texture looks the same inside the material

    this is the properties window for the same texture:


    in the content browser the texture looks like an image with semi-transparency and no premultiply, what I want is a texture with no skin color, so I can change it with a variable, I've tried to import it with different settings but I haven't been able to do it

    anyone knows how I can fix it?

    thank you

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    217

    Default

    what is your material set to? Should be transloucent for semi-transparent textures.

  3. #3

    Default

    Ok, I just realized it is the texture with no alpha channel,

    how can I use this channel in the material? I don't see where can I connect the texture alpha channel

    thank you

  4. #4

    Default

    I don't need it to be translucent, I need it to be opaque

    I just want to affect the diffuse channel so I can fill the transparency with another color


    thanks for the reply

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    217

    Default

    just multiply the alpha out of your texture with the desired color/effects, and then add it again to your diffuse, if you only want to replace that part of the diffuse.

  6. #6

    Default

    it worked!!

    thank you very much, I already change the skin color


 

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