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  1. #1
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    422

    Default Invisible Sphere Collision on a Decal

    Hello guys ,

    I got a issue here and i don't know how to do it , i hope someone will be my light

    The Goal : I need to spawn an invisible Sphere when a player enter in a decal so he's like a prisonner for like 10 seconds

    i already have the decal , i just need to know how to spawn an invisible collision sphere and destroy it , thanks !

  2. #2
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    Why this must be a sphere?

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    422

    Default

    cause the decal is a circle but it could be a cylinder now that you said that

  4. #4
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    If in runtime:
    Write new simple actor, in PostBeginPlay in that actor SetTimer( 10.0, False, 'Destroy' ); - collision set to block all.
    Now you need figure out when and where spawn that actor.

    If not:
    Write new simple actor, set collision to touch all and use function Touch to switch collision to block all. But before switching delay that event for i.e. 1 sec. After that set timer for 10 sec to switch back to touch all.
    Now you can put it in to level.


 

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