Invisible Sphere Collision on a Decal
Hello guys ,
I got a issue here and i don't know how to do it , i hope someone will be my light
The Goal : I need to spawn an invisible Sphere when a player enter in a decal so he's like a prisonner for like 10 seconds
i already have the decal , i just need to know how to spawn an invisible collision sphere and destroy it , thanks !
Why this must be a sphere?
cause the decal is a circle but it could be a cylinder now that you said that
If in runtime:
Write new simple actor, in PostBeginPlay in that actor SetTimer( 10.0, False, 'Destroy' ); - collision set to block all.
Now you need figure out when and where spawn that actor.
Write new simple actor, set collision to touch all and use function Touch to switch collision to block all. But before switching delay that event for i.e. 1 sec. After that set timer for 10 sec to switch back to touch all.
Now you can put it in to level.