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  1. #1

    Default Post Process Artifact

    Hi, I'm experiencing bloom artifacts with a post process volume. It's a blurred bond around the rim of the screen. I've had the problems in various forms. Before, using the September UDK beta, it occurred on the left hand side only. Now with the February beta it has moved to the upper and right hand side.



    Post Process Volume Settings.


    I'm using the 32-bit version on DirectX 9.

    Any ideas? Thank you.

  2. #2
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    I'm getting this same thing too with my current project. Looking for a way to correct this WITHOUT turning off the bloom. Anyone else ever encountered this?

  3. #3

    Default

    Usually it will only appear if you run it from the editor, see if it's still there if you launch it seperately.
    I'm making a game!

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  4. #4
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    Quote Originally Posted by Graylord View Post
    Usually it will only appear if you run it from the editor, see if it's still there if you launch it seperately.
    Yep. I get it when doing play on PC and after cooking from Front End.

  5. #5
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    249

    Default

    nvidia or ati? im getting it on ati hd 6850, have had it with most versions on udk so far, ive only had the glowing edges thou not the messed up slices from the screenshot,
    amazingly so me days are better than others, some days are worse.
    i get this weird white edge cutting on all version of udk at the bottom of the screens
    xp 32bit hd6850 etc

  6. #6
    Boomshot
    Join Date
    May 2011
    Location
    Chicago
    Posts
    2,215

    Default

    Nvidia GTX 580 and 64-bit. I actually managed to clear it up with a lot of number and check box tweaks in the world properties and the post process volume. It did weaken the bloom a little but not too bad.


 

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