Release Date/Revision: March 17 2012/Rev2
Info:This mutator makes the player's body grow fatter the better their kill-to-death ratio is. Alternatively (added in revision 2 at Parkis G's request) you can configure the players to be fat all of the time.
Comment: This is currently only compatible in offline games because the native pawn code does not replicate skeletal mesh bone scaling (with the exception of the headbone!) and I don't want to take the time to kludge in another work around (like some sort of additional replicated actor or a LinkedReplicationInfo etc.).