View Poll Results: Should the hip fire and hard aim bullet spread be the same?

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  1. #41
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    Quote Originally Posted by TH3 ZomBifiieD View Post
    They had this in G.O.W 1 where the spread was all the same. Then there was never a reason to aim. I prefer it the way it is. Even though G.O.W 1 took more skill to use the gnasher since blindfiring was the best. I think aiming should give you a tighter spread even if it doesn't make sense logically.
    Loads of people aimed in gears 1, gears 1 is also where the pop shot came from remember.
    Last edited by JimmyLad93; 03-17-2012 at 02:11 PM.

  2. #42
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    When you hip fire you are normally closer so this would actually benefit you. When you hard aim you are normally further away. I would not change those settings unless we are starting another OP weapon thread again and again and again....
    I really think Epic should stop making changes to the game until they fix the big issues like resets.
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  3. #43
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    I agree, changing the spread while aiming to the same as hipfiring, would balance the gnasher against all weapons, and would improve consistancy Win - Win for everyone. Besides an active shot also makes the spread tighter. So i personally see no problem with it.
    Quote Originally Posted by Xombie Cow View Post
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    Keep things simple, Gnasher and Lancer loadout.

  4. #44
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    when you got good enough aiming was pointless because there was no difference in damage or accuracy. Plus that shotgun shot alot faster than G.O.W 3. That is why i think leave the aiming as is. Or else blindfiring would be all that was necessary when you got good enough at aiming...

  5. #45
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    Quote Originally Posted by HeLLz YeaH View Post
    I agree, changing the spread while aiming to the same as hipfiring, would balance the gnasher against all weapons, and would improve consistancy Win - Win for everyone. Besides an active shot also makes the spread tighter. So i personally see no problem with it.
    i agree i think it would make it a lot more balanced

  6. #46
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    It's true that hard aiming does hinder the movement and speed of the player, but I highly doubt that you're walking around the entire game hard aiming with the Gnasher and even more so with the SoS. I personally hard aim for the quick scope to abuse the better grouping; who wouldn't. So yeah, the grouping should be the same; no reason for it not to be.
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  7. #47
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    If you want the same spread no matter what, then use the SO. That's what it's there for...people that find it too difficult to aim.

  8. #48
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    Quote Originally Posted by ItsBud View Post
    If you want the same spread no matter what, then use the SO. That's what it's there for...people that find it too difficult to aim.
    how would the bullet spread effect your aim ? it's the fact that your shots are more powerful when you aim because the bullets tighten together.

  9. #49
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    Quote Originally Posted by JimmyLad93 View Post
    how would the bullet spread effect your aim ? it's the fact that your shots are more powerful when you aim because the bullets tighten together.
    I'm not sure what that means. I didn't say it would affect your aim, I said if you don't want to aim then use the SO. If you had the same AOE without aiming the Gnasher then why aim? You'd be able to blow people to bits without slowing down. The Gnasher would then be overpowered.

  10. #50
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    Quote Originally Posted by ItsBud View Post
    I'm not sure what that means. I didn't say it would affect your aim, I said if you don't want to aim then use the SO. If you had the same AOE without aiming the Gnasher then why aim? You'd be able to blow people to bits without slowing down. The Gnasher would then be overpowered.
    you said the sawed off is for people who find it difficult to aim, i don't find it difficult to aim at all, so you implied it, and also it would if anything balance the gnasher out, the fact it tightens the spread so much when you aim means you can down people from such a far distance in not many shots.

    Aiming should not effect the bullet spread in the slightest, it has nothing to do with it.

  11. #51
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    Guys, they put it back to where the gun has the same accuracy when hipfired or hard-aimed when they were releasing the weapon notes for Gears 3. The aiming just gives you a specific box that you can see. The gun fires with the same accuracy if it's hipfired, but it's at a different angle and so you have to adjust to that.
    Imagine if OverRun was placed as a PC standalone game.
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  12. #52
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    Quote Originally Posted by Nefiiria View Post
    Guys, they put it back to where the gun has the same accuracy when hipfired or hard-aimed when they were releasing the weapon notes for Gears 3. The aiming just gives you a specific box that you can see. The gun fires with the same accuracy if it's hipfired, but it's at a different angle and so you have to adjust to that.
    Not true. Aiming down the sights tightens the spread, thus allowing you to do more damage at medium range.
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  13. #53
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    Quote Originally Posted by JimmyLad93 View Post
    you said the sawed off is for people who find it difficult to aim, i don't find it difficult to aim at all, so you implied it, and also it would if anything balance the gnasher out, the fact it tightens the spread so much when you aim means you can down people from such a far distance in not many shots.

    Aiming should not effect the bullet spread in the slightest, it has nothing to do with it.
    I don't see how what I said implies that bullet spread affects your aim. You're not making any sense. Using your logic, if the Gnasher had the same tight bullet spread, then you could down people from a distance without aiming. I don't see how that would balance the Gnasher out. It would throw the Gnasher out of balance because you'd be able to do the same things you could do if you had aimed.

  14. #54
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    Quote Originally Posted by ItsBud View Post
    I don't see how what I said implies that bullet spread affects your aim. You're not making any sense. Using your logic, if the Gnasher had the same tight bullet spread, then you could down people from a distance without aiming. I don't see how that would balance the Gnasher out. It would throw the Gnasher out of balance because you'd be able to do the same things you could do if you had aimed.
    That's what im saying though, make it when you aim, the bullet spread is the same as it is when you hip fire. so make them both the same as the hip fire, it would balance the shotty well more.

  15. #55
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    This needs to be done!

  16. #56
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    the concept is simple, you hardaim; you're a scrub.

  17. #57
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    Gears 2 TU5 era > all other Gears. Everything was perfectly balanced... then TU6 dropped

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  18. #58
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    100% agree. Hard Aims hurt so much, and its stupid how the spread is determined on how you aim.
    WE NEED UNIVERSAL shotgun spread. We also NEED UNIVERSAL hit boxes.

  19. #59
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    I hate taking so much damage because I was Hard Aimed.. My hipfire spread should be the same as hard aiming. You actually have an advantage hard aiming at mid to close.. Because how compact your spread is. Its nor fair to be honest. I can be as accurate hitting you with a hipfire, but you do more damage to me because you hard aimed at the same range? UNIVERSAL spread is what we need.

  20. #60
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    Quote Originally Posted by Art of Drowning View Post
    I hate taking so much damage because I was Hard Aimed.. My hipfire spread should be the same as hard aiming. You actually have an advantage hard aiming at mid to close.. Because how compact your spread is. Its nor fair to be honest. I can be as accurate hitting you with a hipfire, but you do more damage to me because you hard aimed at the same range? UNIVERSAL spread is what we need.
    Au contraire, it is fair. Because believe it or not, you have a left trigger that you can use to aim as well.
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  21. #61
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    This is what I believe the shotgun should be like.

    Each way of using the shotgun used to/should have trade offs. When Hard Aiming, you got accuracy and damage but mobility was reduced. When Pop Shotting, you got accuracy and mobility but damage was reduced. When Blindfiring, you got mobility and damage but lost accuracy(unless you were good at it).

    I've been saying this for a loooong time. So much that I just copied and pasted it from my VMs.

    I do support this idea. The spread for hard aiming is too tight. I'm not entirely sure if it needs to be exactly like the hipfire spread, but it's obvious it needs some stretching. Especially with an active. The thing is a freakin' cannon.

  22. #62
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    Leave it how it is people that are good at wall bouncing would be to powerful an would dominate. Not that I don't already but if my hip fire was as powerful as HA it would be ridicules.

    Also it is more realistic as on a some real shotguns you have a "choke" normally a button or switch near the trigger. Which when turned on does what hard aiming does an compresses your shot. So because it's to complicated to have a switch in game instead you hard aim the choke is on you hip fire choke is off.

  23. #63
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    Should be same.
    Aiming is for accuracy.
    Getting old

  24. #64
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    I just want all the spreads to be the same. I mean why should you get punished for blindfiring your shotty? In real life, yeah, in game? No. Same spreads whether it's blindfired, popshotted (can barely do that on G2/3) or hard aimed

  25. #65
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    Quote Originally Posted by Sleeveless Man View Post
    Au contraire, it is fair. Because believe it or not, you have a left trigger that you can use to aim as well.
    Any Gears Veteran at this point believe hard aiming is cheap.. My shells should hit you with the same spread in ANY situation.
    I really hate when people say that.. "You can use it too." its just an excuse to avoid making a reasonable comment on the topic. If I honestly had that mentality, I would only play Quick Match all day, hide behind unfair female hit boxes, and abuse the Retro/Sawed off combo, like most players.

  26. #66
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    Quote Originally Posted by TerrorTwilight View Post
    100% it should be the same. Aiming a shotgun doesn't make the pellet spread tighter. The only advantage you should get from aiming is better accuracy, not more power.
    I'm not reading through the thread... but THIS TIMES A MILLION.
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  27. #67

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    gears1 has different spreads from hipfire and hardaim. and gears1 was good sooooo....

  28. #68
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    Gears 1 had an annoying hit detection
    I have a shotgun
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  29. #69
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    Quote Originally Posted by Doctor Pie 7056 View Post
    Gears 1 had an annoying hit detection
    Oh no.. Not the Flashbacks!

  30. #70
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    No not the CHAINSAW!!!!
    I have a shotgun
    Quote Originally Posted by xTZAx View Post
    I was considering cancelling my pre-order until they finally confirmed that I can turn off gore and language.
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  31. #71
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    Quote Originally Posted by Doctor Pie 7056 View Post
    No not the CHAINSAW!!!!
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  32. #72
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    Hadoken! *stick nade on to person than runs like a school girl*
    I have a shotgun
    Quote Originally Posted by xTZAx View Post
    I was considering cancelling my pre-order until they finally confirmed that I can turn off gore and language.
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  33. #73
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    Watch out now, we are in the Gears 3 age now. Don't make wipe the dust of my scrubby Retro Lancer and walk around you in circles panic spraying, then hump you like I'm out played you with a oh so pro move...

  34. #74
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    It would balance the game out more

  35. #75
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    The gnasher makes no scene its so inconsistent

  36. #76
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    Gun seems best at 15+ feet

  37. #77
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    I never realized there was a difference, but I always hip fire the gnasher, if I am shooting enemys from a distance that would require aiming, I will be using my lancer.
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  38. #78
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    Spread should be the same. Period.

  39. #79
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    It should all be the same, Spread shouldn't change ever no matter how u aim
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  40. #80
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    Active Gnasher+hard aim is just totally over the top and unnecesary.
    I think it's unanimously agreed among all non-biased Gnasher lovers that there's no need for it.
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