I am extremely new to UDK, but have some experience in XCode and Unity.
I discovered UDK as powerful platform for my ideas and want to develop for _really free_, without paying even 99 bucks, because in my Russia it's very difficult to pay this money to Apple quickly as I need
For real it takes from 3 to 6 working weeks of horrible awaiting.
I have Mac Os X Lion running in VMWare and successfully gained XCode apps provision for distributing on my jailbroken 3GS using self-signed certificate and ldid for provision.
For now I have:
1. Self-signed iPhone Developer certificate on my virtual Mac.
2. ldid (http://www.saurik.com/id/8) which makes possible running XCode apps on my device.
3. Fake distribution provision and certificate for Adobe IPhone packager (http://www.instructables.com/id/How-...rting-the-App/).
4. Latest UDK.
But when I want to deploy my test game to my device, the iOS configuration tool wants me to give it the provision, certificate (.p12) and .plist.
When I deploy app from UDK Editor it passes only the third point - .plist.
When I run iOS configuration tool from the Start menu (with -distribution switch) it passes first (.mobileprovision file) and third (.plist) files, but not certificate (.p12) - I tried to use .p12 from Fake distribution and from my Keychain in virtual mac, but had no luck ((
Anybody, please, can you help me solve this problem without paying 99 poor dollars to anybody? Because it takes a really long-long-long-long time in my country.
Maybe is it way to export my project to XCode for compiling on Mac?
Thank you, everybody who want to help me.
God bless you.