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  1. #1

    Default swipes from particle effects

    Hi guyz......I've been wondering whether i can create swipes like they use in infinity blade.... how do i create them in cascade...and how do i add them to the actor to initiate the particles when the button is pressed....and in random manner according to the animation of the actor...
    Thank you in advance!

  2. #2
    MSgt. Shooter Person
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    You need to use a ribbon module inside of cascade. You can then attach the particle system to a socket or joint (or attach it though uscript).

  3. #3
    Technical Writer - UDN
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    Actually, I think AnimTrails are what you want to use for this type of effect.

  4. #4
    MSgt. Shooter Person
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    The setup for animtrails is more complicated and requires animation data, which typically isn't present on things like swords or guns that are attached to a socket or joint (at least that's the way I've always understood it).

    The ribbon module is much simpler and automatic. There's no need for 3 sockets, it just uses the particles position, size, color, etc to generate the trail. We did this precisely for the hand combat trails in Batman Arkham City Lockdown and MK9.
    Last edited by wkladis; 03-11-2012 at 10:26 PM. Reason: grammar


 

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