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Thread: PHYS states

  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    71

    Default PHYS states

    wheres the documentation on the various PHYS states i as having trouble finding it

  2. #2
    Prisoner 849
    Join Date
    Jun 2008
    Posts
    892
    Gamer IDs

    Gamertag: Black Fang666

    Default

    http://udn.epicgames.com/Main/WebHome.htm

    I can't find anywhere it has them grouped together, it just talks about them when they are used while doing other topics...
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  3. #3
    Boomshot
    Join Date
    Aug 2011
    Posts
    2,920

    Default

    There's very little documentation on them, but I don't think they've changed much* since UE2 so this page may help a little even if it's out of date.

    *I'm referring to the basics of PHYS_Walking, Flying, etc.. Obviously some have been removed and Karma has been replaced by RigidBody.

    These are the available states from Actor.uc
    Code:
    enum EPhysics
    {
    PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_Spider, PHYS_Ladder, PHYS_RigidBody, PHYS_SoftBody, PHYS_NavMeshWalking, PHYS_Unused, PHYS_Custom,
    };


 

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