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  1. #1
    MSgt. Shooter Person
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    Aug 2010
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    Default Need help with blender

    I am trying to make a skydome in blender for my map. Everything goes well until I try to export it. I installed the ASE exporter and when I export it my normals flip so the texture of the skydome shows on the outside. Any ideea how to fix it. Exporting as FBX doesn't seem to help either.

  2. #2
    MSgt. Shooter Person
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    Aug 2010
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    Default

    nobody knows how to solve this problem?

  3. #3
    MSgt. Shooter Person
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    May 2011
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    Default

    I'm really new to Blender and UDK but I think it has to do with the direction the faces are pointing. The sphere is created with the faces pointing out. You need to figure out how to reverse the faces.

    Good luck. I hope this points you in the right direction.

  4. #4
    MSgt. Shooter Person
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    May 2011
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    Default

    Oops. Double post

  5. #5
    Banned
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    Feb 2011
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    BXL/Paris
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    2,169

    Default

    This happen, because UDE importer will flip normals - i think, this is a bug but nobody care...

    Solution:
    First in Blender select all, go to edit mode, open Mesh -> Feces and select Flip Normals - Now you can export to .fbx.

  6. #6
    MSgt. Shooter Person
    Join Date
    Dec 2011
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    Default

    Or, I suppose, you could make the material within UDK double sided, though you'd be using precious processing power...
    http://i46.servimg.com/u/f46/15/86/17/59/stirwo11.jpg

    I have a fairly extensive knowledge of Blender and GIMP. You can PM me any questions you have on either of these, and I'll do my best to answer them.

  7. #7
    MSgt. Shooter Person
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    Aug 2010
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    Default

    Quote Originally Posted by VendorX View Post
    This happen, because UDE importer will flip normals - i think, this is a bug but nobody care...

    Solution:
    First in Blender select all, go to edit mode, open Mesh -> Feces and select Flip Normals - Now you can export to .fbx.
    I tried that but still the normals show up on the outside of the mesh ><

  8. #8
    Banned
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    Feb 2011
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    Default

    There is no point to make double sided material. Send me your mesh - will fix...

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2010
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    45

    Default

    I am busy these days but in the weekend I will get fresh installs of the latest versions of blender and UDK. if it still doesn't work I will send you the file. thanks for your help.


 

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