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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    66

    Default Call animation, load new player pawn

    Hi, I'm looking for information on the best way to go about this. I have a character which has a rage type behavior so when the player hits the button a animation will play showing the character grow into a more muscular form then play from there with increased strength.

    1. Player pawn01 normal size/behavior
    2. Play animation of character growing into more muscular beast
    3. Load pawn02 in place if pawn01

    Or is there a better way of doing this?

    I have no issues finding lots of information on animtree and blending animations. What I can find is how to switch out the characters. Obviously I need two separate characters with different behavior settings but how can I make this smooth switch between the two player pawns. I'm sure I'm overlooking the info that is somewhere around here so any help is appreciated. Thank you in advance.

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    66

    Default any help ppl?

    just still looking into this issue. any thoughts on where i can find this i have looked over all of the documentation.


 

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