Call animation, load new player pawn
Hi, I'm looking for information on the best way to go about this. I have a character which has a rage type behavior so when the player hits the button a animation will play showing the character grow into a more muscular form then play from there with increased strength.
1. Player pawn01 normal size/behavior
2. Play animation of character growing into more muscular beast
3. Load pawn02 in place if pawn01
Or is there a better way of doing this?
I have no issues finding lots of information on animtree and blending animations. What I can find is how to switch out the characters. Obviously I need two separate characters with different behavior settings but how can I make this smooth switch between the two player pawns. I'm sure I'm overlooking the info that is somewhere around here so any help is appreciated. Thank you in advance.
any help ppl?
just still looking into this issue. any thoughts on where i can find this i have looked over all of the documentation.