I'm trying to import a simple animation into UDK, but an unsure of how to go about it.
I've looked at a number of tutorials, as well as the gems offered here, but most of them simple talking about importing animations for vehicles or bipedal creatures.
I'm using Max 2012, and the current version of UDK. My animation simply consists of a ladder folding into itself, in a vertical fashion. Remember those ladders from the Mega Man games that go up, one tick at a time? Exactly that. I've animated it in Max, using 30 frames and haven't had to use an sort of rigging.
1) Do I need to rig it to import the animation?
2) I understand that I can import animations through the FBX pipeline, which I've been doing for static meshes, but it seems that the animations only go over if it is a skeletal mesh. Is that correct? That's why I ask about rigging, above.
I would take a video of it, but for some reason I can't get fraps and Max to work together. I've included photos to give you an idea of what I'm talking about.