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  1. #1
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    188

    Default offset texture during gameplay

    Hello,

    How can I offset a texture with a certain value on U/V during gameplay from unrealscript? I know there is a FixedOffsetX setting in the mobile material but it does nothing if I change it during gameplay.

    Thanks in advance

  2. #2

    Default

    is it for some mesh or particle?

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    188

    Default

    StaticMesh

  4. #4

    Default

    well you can use texture paning material if thats what you are trying to do (I'm still not sure what are you exactly trying to achieve - some more details please)

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    188

    Default

    I want to make a function that offsets by a certain amount only when I want. Not panning, not particles. Just like button does. When you touch one it offsets the texture by a certain amount. I want a similar behavior on static meshes/skeletal meshes.
    Last edited by Seenax; 02-23-2012 at 03:57 AM.

  6. #6

    Default

    how about just switching materials?

  7. #7
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    188

    Default

    Doesn't work either, although it's kind of lame doing this for just a texture offset. It doesn't worth a drawcall.


 

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