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  1. #1
    Skaarj
    Join Date
    Nov 2011
    Location
    Sunny United Kingdom
    Posts
    20

    Unhappy Photoshop to UDK Problem

    Hi there,

    I've been playing around with UDK for awhile now, Mostly just creating various assets in 3DS Max and having a look at how they look in game.

    I recently (Like hours) switched over to nDo2 from using Crazybump and I've found when exporting a .PNG and then into UDK causes it to turn orange and stretch, Also importing as a .PSD does the exact same thing.

    But if I export as a .PNG then run it through Crazybump but make no difference, export as a .PNG again and then import into UDK its fine.

    I'm sure it's something very simple like a single check box but nothing I have found yet.

    Thanks
    Oli

  2. #2

    Default

    That usually happens if your image doesn't have the right settings, make sure it's in 8bit/RGB in photoshop.

    Go to Image -> Mode and select RGB Color and 8-bits/channel.
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  3. #3
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    i always export as tga files and have never had a problem
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  4. #4
    Skaarj
    Join Date
    Nov 2011
    Location
    Sunny United Kingdom
    Posts
    20

    Default

    Thanks for the reply's

    I will tinker with the 8-bit channel settings.. I know that when I export as a .PNG it asks if I want to export in 8, 16, 24 blah blah.. I always left that as default. I assumed that anything below would degrade the quality?

    What's the pro's and con's UDK wise when using .PNG and .TGA? I would assume the easiest thing to do would be to import the .PSD?

    Thanks
    Oli

  5. #5
    Skaarj
    Join Date
    Nov 2011
    Location
    Sunny United Kingdom
    Posts
    20

    Default

    Thanks Graylord.. 3DS Max was exporting the .PNG's in 16-bit.

    Thanks
    Oli


 

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