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  1. #1
    MSgt. Shooter Person
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    Gamertag: ODD Dr McNastee

    Default Future Video Game Artist..

    So I will be going to school soon for video game art through a very good program. Here's the problem, I have no idea what I should be doing to prep for it other then continue drawing on my sketch pad lol. Im pretty good at that but if any other video game artist (pro or not) have any tips to help getting me started from the basics, it would help out a lot. PS, Im not trying to be a programer/coder at all (typing codes bore me though I am impressed with what you can do and how smart you guys are) so if we could avoid those, it would be awesome lol. Thanks in advance guys.
    http://www.youtube.com/user/ODDDrMcNastee

    ^please check out my new youtube page. Comment, Like, Subscribe.. I'll be adding more videos on a daily basis.

  2. #2
    Veteran
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    Gamertag: Dragonzzilla

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    Find pro's you like; study and observe their work and how they draw, adopt their methods as your first stepping stone. Once you've gotten your ignition, start off with little changes that better define your style until the work and development is your own.
    I currently have one infraction. It expires May 31st, 2013.

  3. #3
    Skaarj
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    Gamertag: sileter PSN ID: SiIeter

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    I study game design at uni (2nd year), and covered 3d modelling (maya, zbrush) including uv unwrapping and texturing, concepts(photoshop, traditional paper), visual studies(proportions, form etc) along side the theory side, 2nd year i've covered level design (udk), documentation (theory), user interfaces(scaleform), tech demos(udk) and audio visual (photography for skyboxes/ textures, cinematography, lighting).

    I strongly suggest taking a look at the course description, see what your going to be covering and modules that you'll be doing, also if its listed see what software they use. so if they do a 3d module download a trial of maya, 3ds max, blender (maybe) or what ever they use and just give it a go, theres various tutorials over the web for them and just play with them and get a basic understanding of the program and process

  4. #4
    MSgt. Shooter Person
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    Gamertag: ODD Dr McNastee

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    wow thanks a lot.. I'll be going to Fullsail University in Orlando, FL soon (within the next month or so hopefully) and I know there is a lot of things I should familiarize myself with. Appreciate the advice guys.
    http://www.youtube.com/user/ODDDrMcNastee

    ^please check out my new youtube page. Comment, Like, Subscribe.. I'll be adding more videos on a daily basis.

  5. #5
    MSgt. Shooter Person
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    Gamertag: DWFC SKAR

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    Practice, practice, practice. Do your home work-make sure you have good reference material of what your working on.

  6. #6
    MSgt. Shooter Person
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    The Gnomon workshop site is a goldmine for anyone looking to get some extra education is both concept design and illustration in general. Their instructional DVDs are by industry pros and are immensely helpful in seeing step-by-step how certain techniques work. There's DVDs on everything from basic drawing to advanced digital rendering and sculpting. Their DVDs are expensive, but they and SketchTheatre hold monthly themed contests where you can win them.
    I highly recommend checking them out http://www.thegnomonworkshop.com/

    If you're looking to try some 3d modelling, you can't go wrong with Sculptris. It's a free limited version of Zbrush, but it's insanely fun to use.

    Above all, practice constantly and keep at it!
    My DeviantArt page: http://ectmonster.deviantart.com
    My Gears of War inspired project The House of Sand:
    http://ectmonster.deviantart.com/gallery/35969035

  7. #7
    MSgt. Shooter Person
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    Like DWFC: Practise, rpactise and practise. In 2 months you could do things very cool with ZBrush.
    Com Dom [x] Adam Fenix [x] Mech Baird [x] Infect Omen [x] Savage Grenadier Elite [x] Savage Kantus [x] LGS[x]
    Thanks Gear1987, Yosoypr and look_ma_no_head for the preorder characters!

  8. #8

    Default

    Quote Originally Posted by ECT Rex View Post
    The Gnomon workshop site is a goldmine for anyone looking to get some extra education is both concept design and illustration in general. Their instructional DVDs are by industry pros and are immensely helpful in seeing step-by-step how certain techniques work. There's DVDs on everything from basic drawing to advanced digital rendering and sculpting. Their DVDs are expensive, but they and SketchTheatre hold monthly themed contests where you can win them.
    I highly recommend checking them out http://www.thegnomonworkshop.com/

    If you're looking to try some 3d modelling, you can't go wrong with Sculptris. It's a free limited version of Zbrush, but it's insanely fun to use.

    Above all, practice constantly and keep at it!
    Sculptris, anyone tried it? And if so, what are the main differences between it and Zbrush? I haven't modeled anything in quite some time but it looks like fun.

  9. #9
    MSgt. Shooter Person
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    I've been toying with it for a while now, and it seems to have all the most basic zbrush features. I love sculpting from the starting orb they give you, the system they use for sculpting is very easy to grasp. It's almost too good to be free
    My DeviantArt page: http://ectmonster.deviantart.com
    My Gears of War inspired project The House of Sand:
    http://ectmonster.deviantart.com/gallery/35969035

  10. #10
    MSgt. Shooter Person
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    Gamertag: ODD Dr McNastee

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    lol.. thanks guys, after messing with zbrush for about 3 days, i came up with this sculpt. Please feel free to critic it with some positive feedback for improvements, techniques, and better brush or alpha types to use.
    http://www.youtube.com/user/ODDDrMcNastee

    ^please check out my new youtube page. Comment, Like, Subscribe.. I'll be adding more videos on a daily basis.

  11. #11
    MSgt. Shooter Person
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    Gamertag: ODD Dr McNastee

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    damn this website and its super small format.. anybody know how I can make that bigger? it takes away a lot of details with it going all thumbnail on me ) ;
    http://www.youtube.com/user/ODDDrMcNastee

    ^please check out my new youtube page. Comment, Like, Subscribe.. I'll be adding more videos on a daily basis.

  12. #12

    Default

    Quote Originally Posted by ECT Rex View Post
    I've been toying with it for a while now, and it seems to have all the most basic zbrush features. I love sculpting from the starting orb they give you, the system they use for sculpting is very easy to grasp. It's almost too good to be free
    Sounds good, thanks. I'll eventually give it a try. Sounds like you can use it to texture paint too, which I like.

    Quote Originally Posted by ODD Dr McNastee SD View Post
    damn this website and its super small format.. anybody know how I can make that bigger? it takes away a lot of details with it going all thumbnail on me ) ;
    I think this thread might help?... Putting images and videos in your post

    Anyways, yeah that head model looks good. I think maybe the scalp should be smoother looking though, and maybe the features less exaggerated, but I guess it all depends on what look you're trying to achieve with it.

  13. #13
    MSgt. Shooter Person
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    Gamertag: ODD Dr McNastee
    http://www.youtube.com/user/ODDDrMcNastee

    ^please check out my new youtube page. Comment, Like, Subscribe.. I'll be adding more videos on a daily basis.


 

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