Before reading or downloading this VERY Beta release, please beaware that:
A) No Zones have been implemented into this Beta, so prepare for possible FPS loss.
B) No bot paths are currently in place till the map is complete.
C) I am aware the SkyZone/SkyBox is crap.
D) I am very aware of some nucks and crannys which require blocking volumes so players can walk/move freely.
E) No weapon placements as of yet.
F) No preview shots or description in the game menus.
G) Playerstarts are not done yet, as I have left them in my "testing" phase areas. These are so I could access different parts of the map easier when testing myself during editting.
Compatibility: UT2004 (with latest patch). If theres any reason it won't load, as always, please drop a reply, and i will re-check everything, and add any packages etc if needed.
Description: All my maps I have constructed have been either indoors, or outside, and never on a futuristic/space theme (Will release these after this). So i took it upon myself to attempt to build within a large subtracted world, IE: space.
Comments: Took roughly 5 days to get to this stage of the build, with a fair bit of work left to do I think.
Credits: Myself (LAGI) and Epic Games for the chance to try level designing and building with the help of UnrealEd and all content within it .
Feedback welcome, whether it nice or nasty .
(Also, if someone could point out how to make a teleporter force the players direction on destination teleporter, i would be greatful)