Results 1 to 4 of 4
  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2010
    Posts
    121

    Question Documentation on importing Skeletal mesh FBX format to UDK? "failed to parse Error"

    I already posted this on the character and animation forum, but got 0 replies. So I am trying this here.(Sorry if it is in the wrong forum)

    I decided to try and import the UDN meshes before making my own to get a better grasp of the process, and downloaded the skeleton UT3_Male from UDN

    I then try to follow the instructions here: http://udn.epicgames.com/Three/FBXSk...hPipeline.html

    But when I click the "import" button in the content browser and select the FBX file I get a "Failed to Parse FBX (File Adress)"

    I am using 3DS MAX 2012



    Can anyone help me? All documentation I foung on 3ds max to UDK uses ActorX(which is not supported anymore) instead of importing FBX.

    Sorry to repost this, but I honestly don┤t know where else to look. If anyone can point me to up-to date documentation, I would greatly appreciate it.

    Thank you for your time.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Montreal, Canada
    Posts
    238
    Gamer IDs

    PSN ID: polygonaldecay

    Default

    I'm using 3ds max 2012 too. I don't know if this might help you but the way I do it is as follow:
    Click on mesh, then export/Export selected.
    In the geometry settings for the FBX exporter I check:

    -Smoothing groups
    -Tangents and binormals
    -Convert deforming dummies to bones
    -Triangulate
    -Preserve edge orientation


    Also be sure your mesh is in only one smoothing group and that your diffuse is already applied. Don't check animation.
    Hope it works,

    Cheers.

  3. #3
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,928
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    Always check the log as it generally contains additional information. Can you see if there is any more I go in the launch.log in the Logs folder? Note: You may need to close the editor before it writes out the log.

  4. #4
    MSgt. Shooter Person
    Join Date
    Dec 2010
    Posts
    121

    Default

    Seems my materials were not properly applied.

    Thanks a lot guys.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.