Documentation on importing Skeletal mesh FBX format to UDK? "failed to parse Error"
I already posted this on the character and animation forum, but got 0 replies. So I am trying this here.(Sorry if it is in the wrong forum)
I decided to try and import the UDN meshes before making my own to get a better grasp of the process, and downloaded the skeleton UT3_Male from UDN
I then try to follow the instructions here: http://udn.epicgames.com/Three/FBXSk...hPipeline.html
But when I click the "import" button in the content browser and select the FBX file I get a "Failed to Parse FBX (File Adress)"
I am using 3DS MAX 2012
Can anyone help me? All documentation I foung on 3ds max to UDK uses ActorX(which is not supported anymore) instead of importing FBX.
Sorry to repost this, but I honestly don┤t know where else to look. If anyone can point me to up-to date documentation, I would greatly appreciate it.
Thank you for your time.
I'm using 3ds max 2012 too. I don't know if this might help you but the way I do it is as follow:
Click on mesh, then export/Export selected.
In the geometry settings for the FBX exporter I check:
-Tangents and binormals
-Convert deforming dummies to bones
-Preserve edge orientation
Also be sure your mesh is in only one smoothing group and that your diffuse is already applied. Don't check animation.
Hope it works,
Always check the log as it generally contains additional information. Can you see if there is any more I go in the launch.log in the Logs folder? Note: You may need to close the editor before it writes out the log.
Seems my materials were not properly applied.
Thanks a lot guys.