Page 1 of 18 12311 ... LastLast
Results 1 to 40 of 715

Hybrid View

  1. #1
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default Unreal X-Editor - v3.1.5 Available

    So here it is guys....My first Unreal Script Editor

    Description:
    Unreal X-Editor is my new editor for creating/editing Unreal Script files. Unreal X-Editor is packed with rich features that makes Unreal Scripting easier for both beginners and experts. Listed are the features of Unreal X-Editor.

    Features:
    • Class Tree Viewer
    • QuickLoad
    • Code Explorer
    • Class Finder
    • Class Usage Finder
    • Class Reference Finder
    • Autocomplete
    • Autocomplete Editor
    • Declaration Autocomplete
    • Code Folding
    • C# Style Commenting
    • Syntax Highlighting
    • Line Numbers
    • Auto Indent
    • Embed Selection
    • Basic Preset Scripts
    • Run UDK Editor from Unreal X-Editor
    • Run UDK Game from Unreal X-Editor
    • Compile/Full Compile Scripts from Unreal X-Editor
    • Various Skins to change the Look And Feel of Unreal X-Editor
    • And more...


    Unreal X-Editor is free for Commercial and Non-Commercial use.



    Go to Unreal X-Editor Blog to download

    NOTE: Unreal X-Editor requires .NET Framework 3.5 or higher to work

    NOTE 2: UDK Customizer actually works with Scaleform. Try it!

    Please post your bugs/suggestions/feedback here.

  2. #2
    Prisoner 849
    Join Date
    Jun 2008
    Posts
    892
    Gamer IDs

    Gamertag: Black Fang666

    Default

    I love it! I'm going to use it from now on instead of notepad++. Thank you so much!
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  3. #3

    Default

    Great work. Not used it much but will give a good go over the next few weeks. First thing I would suggest is the ability to highlight the current line you are on. It's a basic request I know but when you have large files it really helps when moving around imo. The one thing that annoys me about Visual Studio Express is that you can't highlight the current line.

  4. #4
    God King
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    4,134

    Default

    Suggestions:
    -Some options we can set for the "Run UDK Game" button. For instance have it open a specified map rather than the default map that the UDK starts with (so actually simply add parameters to the UDK.exe).
    Or parameters for the compile button (like -silent -debug -make -full and so on…)

    -Class/package tree, like in WOTgreal.

    -Debugger support.

    -Clicking on a variable or function while holding CTRL should take you to the most derived definition of that variable or function. Clicking on a class literal should open that class in a new tab. (Tabs would be nice in general, so you can also browse code)

    -A dotted line between pairs of brackets, starting on the column of the bottom bracket, to make it easy to see matching brackets without having to select them first. See WOTgreal.

    -A button to quickly access the EditPackages list in the INI, since it's required for compiling.

    -Better autocomplete. It's quite biased at the moment as it shows me "simulated function" but not "simulated event". And stuff like Object.SomeFunction/SomeVariable doesn't really provide anything useful at all yet.

    -Allow to define pre-set text that can be pasted in with a shortcut. Like pressing CTRL + T would insert
    //===============================================
    // MyFunction
    //
    //
    // @param1:
    // @param2:
    //===============================================
    which I defined in the options menu.

    -A functionality to convert all hard tabs when I save the file to a number of spaces that I can specify. Or the other way around.

    -Pressing Tab should not offset my cursor by 4 spaces every time but first try to put it at the height of the next word in the line above it, if there is such a word.

    -Not exactly my case, but some coders prefer it if pressing "Ins" turns the cursor into an insertion cursor, which will replace the character at the current position rather than inserting before it. The cursor is then represented by a full rectangle rather than a line.


    More suggestions will follow once you are on par with WOTgreal.
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Posts
    110

    Default

    While it's a fine start there is a lot of work to be done before I would even consider using it.

    -Tabs. One file pr. instance is not useable

    -Intellisense. Completion of variables names, methods (and their arguments), types and such.

    -Go to definition

    -Search across the entire project.

    Oh, and the "Download Unreal Script Wizard" box just gives me an error.

  6. #6
    The Sacrifice
    Join Date
    Feb 2010
    Posts
    371
    Gamer IDs

    Gamertag: TGB Murat

    Default

    Good job. I 've got a suggestion. Intellisense similar something integrate to your editor.

  7. #7
    Redeemer
    Join Date
    Nov 2009
    Location
    Caracas
    Posts
    1,819
    Gamer IDs

    Gamertag: daimakupikoro PSN ID: lone_vampire

    Default

    very nice, i will try it, but it looks like a great tool !!!!
    http://vincenzoravo.vrs.com.ve http://www.slaughtermaze.com

    please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!

  8. #8

    Default

    WOW. This editor is lovely, this is what i was looking for. Thanks a lot!!

  9. #9
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    33

    Default

    hi guy's! This program work as nFringe? if so it look amazing, beautiful interface good job

    i must register for use this??

  10. #10
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Quote Originally Posted by ceora View Post
    hi guy's! This program work as nFringe? if so it look amazing, beautiful interface good job

    i must register for use this??
    You dont have to register to download and use this. However, there is a registration option and it is only used to fill Customer List. You can download for free from: http://unrealxeditor.wordpress.com/

    You can see the Help file here: http://dl.dropbox.com/u/56001981/WebHelp/index.htm

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    33

    Default

    i tested it and it works, but there are some bugs, i report them here??

  12. #12

  13. #13
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    33

    Default

    hi ryanjon2040, i found another little bug: when the code is compiled and in the output are displayed error or warnings, the line with the reported by UDK is 5 line wrongs.

    i.e: if in the output is reported an error at line 70 in X-Editor is in line 75. i don't know if is an udk compiler issues or of x-editor...;D

  14. #14
    Iron Guard
    Join Date
    Apr 2011
    Location
    Montreal, QC Canada
    Posts
    780

    Default

    Brilliant work here! I've suggested to our programming gods right now.. Hopefully they'll give it a whirl and offer up some advice.. If you want inspiration and have linux with an older verison of KDE 3 then bluefish is singlehandedly the best editor I have ever seen for anything. It's a goldmine of ideas for features. Speaking of which I noticed you had a fat penguin icon but no linux version A bit silly to code in linux and then have to run it in windows but still
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  15. #15
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    89

    Default

    Well Done! Simpleness is the key of the perfect...

    Wishlist: Darker background... white is not healthy!
    Class Tree Viewer with a search(keyword inside classes)
    If you can a debugger, than you r the winner!

    Thanks anyway, your apps are useful enough already!

  16. #16

    Default

    Why is there a gradiant in the code area? I highly suggest you not include that in your editor at all. It's not something anyone should ever use, or want. Why are you using bitmaps for the background of windows? An editor should be aesthetically functional. This isn't a 90's web page where you just use <Marquee> and random <center> tags.

    Stop using gradients in your editor. They look bad and you should feel bad for using them.
    Last edited by nullsoldier; 12-09-2012 at 06:09 PM.

  17. #17

    Default

    Is there any chance you could upload to a different host? I cannot download your program from my current location (China), due to Wordpress being filtered.

  18. #18
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Quote Originally Posted by kennez View Post
    Is there any chance you could upload to a different host? I cannot download your program from my current location (China), due to Wordpress being filtered.
    Yes i can upload to a different host. Where do you prefer? Is Mediafire ok? A new version will be released soon. I will upload that.

  19. #19

    Default

    Quote Originally Posted by ryanjon2040 View Post
    Yes i can upload to a different host. Where do you prefer? Is Mediafire ok? A new version will be released soon. I will upload that.
    Thanks! Mediafire should be OK. Would Skydrive be possible though? Mediafire can be a little hit and miss, but Skydrive is always accessible.

    Thanks again!
    Malcolm

  20. #20

  21. #21
    Iron Guard
    Join Date
    Sep 2011
    Posts
    508
    Gamer IDs

    PSN ID: eshwarlion

    Default

    sick!!!!!

  22. #22
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    72

    Default

    This is wonderful! I will be watching for when something similar to intellisense is available for this!! ^_^

    EDIT: The menu at the top is really large, completely unnecessary. I like compact clean script environments. Also the bottom adjust window thing kind of seems.. un needed? it's just a waste of space in my opinion! I would like to see at least some "compact" template or something to get the minimum UI and the most script :P.

    EDIT 2: ahh I see I can minimize the top bars! ;P Good to know. My opinion still stands on the bottom adjust window thing and my anxiousness for intellisense.
    Last edited by Saucy; 01-31-2012 at 08:08 PM.

  23. #23
    Palace Guard
    Join Date
    Jul 2008
    Posts
    3,704

    Default

    Interesting...
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  24. #24
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    Good job, but what is the point..? What make your editor better than i.e. Wotgreal or VS2010/NFringe, because this should be the reason... Without that this is another Notepad++ or something like this.

    ...and name "Unreal UDK-Editor" is more appropriate.
    Last edited by VendorX; 01-31-2012 at 10:55 PM.

  25. #25
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Thank you very much for all your comment guys .......I have started working on a update which contain Tree Viewer. If you want any autocomplete, declaration autocomplete words added, please post it.

    @skwisdemon666....Thanks man!

    @Crusha K. Rool...WOW!! you gotta a lot of suggestions I have added the "simulated event" autocomplete.

    @Psykocyber...Can you explain the error message.

    @Saucy...Yeah its a bit large...I removed the bottom adjust window

  26. #26

    Default

    @ryanjon2040 not sure if you are aware of this or if others are either but there is an IDE called Unreal Script IDE powered by Visual Studio which is downloadable from http://uside.codeplex.com/

    This seems to have a lot of features you may want to incorporate into your IDE.

  27. #27
    God King
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    4,134

    Default

    Quote Originally Posted by Zer0Sum View Post
    This seems to have a lot of features you may want to incorporate into your IDE.
    It has a debugger and a lot of the VS default stuff, but also a lot of overhead due to that. What features in particular do you mean? (This editor already has the advantage over the VS one in that you can manually change where the UDK directory is and that it has an integrated update functionality.)
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  28. #28

    Default

    Quote Originally Posted by Crusha K. Rool View Post
    It has a debugger and a lot of the VS default stuff, but also a lot of overhead due to that. What features in particular do you mean? (This editor already has the advantage over the VS one in that you can manually change where the UDK directory is and that it has an integrated update functionality.)
    Well it has the usual features you get in an IDE. It has a class view, error list, output window, you can place break points etc. What overhead stuff do you mean? I agree with the points you make about changing the UDK directory. I just thought the author of this program would want to know what other editors are out there and what, if any, features to add to their program.

  29. #29

    Default

    What a nice editor. looking forward to have a stable version soon

  30. #30
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    72

    Default

    I get this error when trying to update the editor. It's also had this popup for other things as well.

  31. #31

  32. #32
    The Sacrifice
    Join Date
    Nov 2009
    Posts
    159

    Default

    Hi, I loved the X-Editor, and I have a few suggestions:

    - how about the option to set the Launch parameter in the UDK Editor button? I think it's very useful, because I use that really often, like the -log paremeter.
    - how about not "FREEZING" the X-Editor when you launch the UDK or the Frontend? I do a lot of stuff on my code while I'm running the UDK at the same time.


    ps: did you took the Icon of the Frontend from Frets on Fire? xD


    Anyway, good JOB!

  33. #33
    God King
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    4,134

    Default

    Quote Originally Posted by Psyke View Post
    - how about the option to set the Launch parameter in the UDK Editor button? I think it's very useful, because I use that really often, like the -log paremeter.
    Wish people would read the suggestions that have been made already before repeating stuff. The thread only has one page for now.
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  34. #34
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    72

    Default

    Quote Originally Posted by ryanjon2040 View Post
    I apologize for the inconvenience caused. I just noted this error and i fixed. Can you please explain the other things where this error comes up.
    Ah I guess it was the same thing because I set it to auto update on start up! My bad!

    I tried uninstalling it and downloading it again (assuming you updated the setup) but I still get the error. You said you fixed is the setup not updated?
    The comment above is approved by the "this comment is golden" society. ☜(゚ヮ゚☜)

  35. #35
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Quote Originally Posted by Saucy View Post
    Ah I guess it was the same thing because I set it to auto update on start up! My bad!

    I tried uninstalling it and downloading it again (assuming you updated the setup) but I still get the error. You said you fixed is the setup not updated?
    No Saucy....I found few more errors and fixed them and i added some more features. I will upload the setup very soon. The reason was some DLL files was not properly installed.

    EDIT: New setup available. Please see first post.

  36. #36
    The Sacrifice
    Join Date
    Nov 2009
    Posts
    159

    Default

    Wish people would read the suggestions that have been made already before repeating stuff. The thread only has one page for now.
    I was not in my home, I only had time to see the Images and the concept.

    I apologize that.

  37. #37
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    72

    Default

    Thank you!
    The comment above is approved by the "this comment is golden" society. ☜(゚ヮ゚☜)

  38. #38

    Default

    Hi. thanks for this.
    I think I've found some bugs:

    -when I open a file from hierarchy and change it, that will not save and this error appears: "Empty Path name is not legal".

    -when i open a uc file(not from hierarchy), if I double click on another file "from hierarchy" and try to save, it will overwrite on my first opened file.

    -Customizing "UDK Games" (for debug) do not use my "Game type". each time I run the game, it will change back to "custom". however it loads the map correctly.

    -Compile script will close automatically. so we can not check errors.

  39. #39
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Quote Originally Posted by omid3098 View Post
    Hi. thanks for this.
    I think I've found some bugs:

    -when I open a file from hierarchy and change it, that will not save and this error appears: "Empty Path name is not legal".

    -when i open a uc file(not from hierarchy), if I double click on another file "from hierarchy" and try to save, it will overwrite on my first opened file.

    -Customizing "UDK Games" (for debug) do not use my "Game type". each time I run the game, it will change back to "custom". however it loads the map correctly.

    -Compile script will close automatically. so we can not check errors.
    Thanks for pointing them out omid3098

    Please check PM.

  40. #40
    Redeemer
    Join Date
    Nov 2011
    Location
    Gods Own Country
    Posts
    1,323

    Default

    Quote Originally Posted by Saishy View Post
    Does this contain a debugger?
    Yup...It contains UDK Game Debug options. It also features UDK Editor DX11 Launcher.

    Quote Originally Posted by foad.torfi View Post
    ryanjon2040
    it's great!
    Thanks a lot
    Thanks foad! But actually there is a bug in this editor now...please see this posted by omid:

    Quote Originally Posted by omid3098 View Post
    I think I've found some bugs:

    -when I open a file from hierarchy and change it, that will not save and this error appears: "Empty Path name is not legal".

    -when i open a uc file(not from hierarchy), if I double click on another file "from hierarchy" and try to save, it will overwrite on my first opened file.


 
Page 1 of 18 12311 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.