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Thread: The Flipper

  1. #1
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    Default The Flipper


    hm something to say...

  2. #2

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    Create some assets of your own and that could be an awesome iphone game
    See my tutorials here: Organization is the key to success in any endeavor

    mewithoutYou: The potato called from underground, "You've got it all turned upside down!"

  3. #3
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    Quote Originally Posted by micahpharoh View Post
    Create some assets of your own and that could be an awesome iphone game
    Thanx man, LOL, yes true that . Mine first idea was to make one flipper using UDK in as much as i can short time, to see can i do this after 3 months in UDK. Real goal to me was to make ball which will act as metal ball , and i think i we got this. Most of the time i was spend on to tweaking physics actually to learn how to do that and to see how will all of this act in world. Well im pretty satisfied with results till now, even the results r not with my assets, what i believe will not be prob to change.
    I have been thinking about this to make iphone game bot for now im not sure how to setup buttons so the Flipper will work on that.
    After all i have learn that i need to learn much more

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    Default

    Great ! Simple game for awesome result, nice work dude

  5. #5
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    That is indeed quite cool. Only problem I can see with the current build is when all the lights went out like that I couldn't see a thing. But that video had mad compression so perhaps it looks fine on screen. The ball physics look very accurate to me, nice work. A little bit of polish and some custom assets and that is a good piece to put in your portfolio.

  6. #6
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    Thanx all for comments ! Here is for sure the best place to post your work so you will know which way to choose. As i was mention, goal for me in this map was to make the ball which will act as much as i can make it to act like in real world, after this post here and on youtube i we made some tweaking of materials, for ball and for rubbers on the side. Still have some problems ( when ball hit specially hard some spots-corners on the objects they just throw ball somewhere, have no clue where) but i believe this is because prism-shaped blocking volumes what will be changed in this specific areas. Next step is to change assets and to add score system. To change assets , well its nothing special but to make score system will be -another few days of learning-.
    So if anyone have some links where i can get more info-acknowledge about score-system please post it here.
    Thanx all for your interest and comments.

  7. #7

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    You should be able to set up scoring in Kismet. Just create an integer then add however many points you want to it when appropriate. For starters, just have your kismet sequence display the score as a comment. You can work something else out later.
    See my tutorials here: Organization is the key to success in any endeavor

    mewithoutYou: The potato called from underground, "You've got it all turned upside down!"

  8. #8
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    Quote Originally Posted by micahpharoh View Post
    You should be able to set up scoring in Kismet. Just create an integer then add however many points you want to it when appropriate. For starters, just have your kismet sequence display the score as a comment. You can work something else out later.
    I have been searching through UDN and UDKC about integer and i cant found nothing about -integer- except if is that: "Add Int" but im not sure how to use it because this is totally new term for me so i have to beg u micahpharoh if you have time to make or one tutorial about it (hope im not asking to much and i believe that will be very useful for community like other your stuff u maded) or just one screenshoot of some setup so i can get idea what is it and how to use it.
    Thanx in advance.

  9. #9
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    For 3 months this is pretty good, you already have functional basic gameplay, make several maps and add it on Steam or iOS, there aren't many flipper games now anyway.

    A ovo su celi brojevi. : )

    Essentially how it works: something triggers this (ball hits certain object); B (new - Int Result) = A (constant - score point) + B (old score), you start with B=0 as start value, and every new point adds 1 to the score (for this example). Score 1 is now IntResult, and goes again into B and overwrites 0 with new value of 1. Next step B=1 and next time you score it will be B (new) = 1 (A) + 1 (old B), etc. In Jack mini game that comes with UDK you have Kismet already set up, it's just a bit more complex that you need it, but you can try to see how they did it there.
    Attached Images Attached Images
    Last edited by Count_de_Money; 01-27-2012 at 04:15 PM.

  10. #10
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    Quote Originally Posted by Count_de_Money View Post
    For 3 months this is pretty good, you already have functional basic gameplay, make several maps and add it on Steam or iOS, there aren't many flipper games now anyway.

    A ovo su celi brojevi. : )

    Essentially how it works: something triggers this; B (new - Int Result) = A (constant - score point) + B (old score), you start with B=0 as start value, and every new point adds 1 to the score (for this example). In the next step that B will now become 1, so next time you score it will be B (new) = 1 (A) + 1 (old B), etc. In Jack mini game that comes with UDK you have Kismet already set up, it's just a bit more complex that you need it, but you can try to see how they did it there.
    Thanx brate Would u believe me i was not even open that Jazz mini game ever. Going to check it . Thanx again man!

  11. #11
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    And this is the last one:



    well coz im working on some web page i dont have so much time to play with udk, but i like to play my own flipper

    and thanx all for help bd
    Last edited by Boshko Savich; 03-02-2012 at 03:08 PM.

  12. #12
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    Third step of Flipper
    Last edited by Boshko Savich; 03-03-2013 at 12:47 AM.

  13. #13
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    Pre Beta release for testing purpose, and i believe you will be able to learn something from this, so enjoy!

    Download Page

    And will be very nice of you to join Flipper-Pinball page.
    Thanx for your support!
    Last edited by Boshko Savich; 03-25-2013 at 09:10 AM.


 

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