hm something to say...
hm something to say...
I have been thinking about this to make iphone game bot for now im not sure how to setup buttons so the Flipper will work on that.
After all i have learn that i need to learn much more
Great ! Simple game for awesome result, nice work dude
That is indeed quite cool. Only problem I can see with the current build is when all the lights went out like that I couldn't see a thing. But that video had mad compression so perhaps it looks fine on screen. The ball physics look very accurate to me, nice work. A little bit of polish and some custom assets and that is a good piece to put in your portfolio.
Thanx all for comments ! Here is for sure the best place to post your work so you will know which way to choose. As i was mention, goal for me in this map was to make the ball which will act as much as i can make it to act like in real world, after this post here and on youtube i we made some tweaking of materials, for ball and for rubbers on the side. Still have some problems ( when ball hit specially hard some spots-corners on the objects they just throw ball somewhere, have no clue where) but i believe this is because prism-shaped blocking volumes what will be changed in this specific areas. Next step is to change assets and to add score system. To change assets , well its nothing special but to make score system will be -another few days of learning-.
So if anyone have some links where i can get more info-acknowledge about score-system please post it here.
Thanx all for your interest and comments.
You should be able to set up scoring in Kismet. Just create an integer then add however many points you want to it when appropriate. For starters, just have your kismet sequence display the score as a comment. You can work something else out later.
Thanx in advance.
For 3 months this is pretty good, you already have functional basic gameplay, make several maps and add it on Steam or iOS, there aren't many flipper games now anyway.
A ovo su celi brojevi. : )
Essentially how it works: something triggers this (ball hits certain object); B (new - Int Result) = A (constant - score point) + B (old score), you start with B=0 as start value, and every new point adds 1 to the score (for this example). Score 1 is now IntResult, and goes again into B and overwrites 0 with new value of 1. Next step B=1 and next time you score it will be B (new) = 1 (A) + 1 (old B), etc. In Jack mini game that comes with UDK you have Kismet already set up, it's just a bit more complex that you need it, but you can try to see how they did it there.
And this is the last one:
well coz im working on some web page i dont have so much time to play with udk, but i like to play my own flipper
and thanx all for help bd
Last edited by Boshko Savich; 03-02-2012 at 03:08 PM.
Third step of Flipper
Last edited by Boshko Savich; 03-03-2013 at 12:47 AM.