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Thread: XNALara players

  1. #1
    MSgt. Shooter Person
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    Default XNALara players

    Is it possible to convert a XNALara model to a UT2004 Player?
    ClassicOuch needs more old female and gib sounds.

  2. #2
    Redeemer
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    If this game uses the Unreal Engine I would say yes.
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  3. #3
    God King
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    But the other question is: Is it allowed to convert it?
    You would have to check the game's EULA.
    A huge fan of the entire Unreal franchise and Bulletstorm.
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  4. #4
    MSgt. Shooter Person
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    It's not a game, it's a poser-like application where people create characters for
    Last edited by arbee; 12-19-2011 at 09:40 PM.
    ClassicOuch needs more old female and gib sounds.

  5. #5
    MSgt. Shooter Person
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    if you can import said models into 3d programs like, say, 3dsMax, and if said models/meshes have the same bones as that of the standard UT2004 models, why not.

    Although if the bones don't match though(assuming you can already import it into 3dsmax) you can still import it in UT2004 on UnrealEd, although you would have to make all of the anims for the model(e.g. walkf, runf, crouch, Biggun_Burst, etc)

    Quote Originally Posted by Sly. View Post
    But the other question is: Is it allowed to convert it?
    You would have to check the game's EULA.
    I agree

    all this importing/exporting is good and all, but you should check if it's legal first(if that's the proper term)


 

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