Has anyone been able to extract the ancflame2 and ancflame3 from Unreal and UT? The reason is I am trying to convert a UT based CTF map for UT2004 and what I did was take a screenshot of the greatfire.ancflame2 tex in unrealed2 and saved the cropped image as a bmp file and imported into unrealed 3 but when I set bmasked to true in its properties nothing happens yet the last time I had tried it on my main pc it had worked?Busy using my laptop atm as my main pc is too messed up to do much...
I had used a "frame"\screenshot of the greatefire.ancflame3 texture and it had worked but not this time.Am I doing something wrong?I would like to use frames of the ancflame2 in volumetric brush inside a lantern using Unreal\UT textures as well but can't due to the problem I have with the texs.
What is the best sized terrain for vctf maps in ut2004?Here are the dimensions for my map atm:
[Base world dimensions][6400(h) x 26848(w) x 35600(b)]
Is there a mod\mutator that adds the aqualung from Unreal\UT to UT2K4?Would like to use it on a underwater UT map that I had converted over to UT2k3 format with the original UT bsp based terrain before I fixed some stuff in it after importing it into UT2K4 format.
I recently installed the original version of Unreal(I have the gold version but not enough hdd space for it to be installed on my laptop though).I patched the game to version (can't remember atm.will put the version number here when I go online next time) and I tried to run unrealed v1.0 but the editor keeps crashing and displays a window with themessage and ok button to close it.I did re-install the game in the hopes get it to run but still no success.Is there a way to get the editor to run with command lines?Unexpected error