Not much to say here, just going to outline a game for you to back up my request that Epic seriously reevaluates how it decides which teams face one another.
Ranks: 84, 56, 52, 46, 41
K/D: 1.1, 1.1, 1.0, .9, .7
W/L: 1.5, 1.0, .9, .8, .3
Ranks: 100, 93, 87, 75, 73
K/D: 3.5, 2.7, 2.4, 2.0, 1.1
W/L: 16.0, 12.9, 11.1 , 11.0, 7.1
Just a side note, everything is organized in descending order. The first rank does not necessary match the first listed K/D etc.
This is not the first time I have played a game with overwhelming odds, but I feel that this game in particular reflects just how poor a job the current match making system is doing to ensure fairness and competitiveness.
Now, it is extremely obvious to me, and likely obvious to those of you who have chosen to read this, that one side had a clear advantage in this game. Furthermore, the enemy team had the benefit of being a 5-man team as opposed to a collection of 5 random players like my team. I have no problem playing people better than me, I have no problem fighting players slightly below my skill level. However, I DO have a problem playing in games where the skill differential is so vast that the matches are almost certainly decided before a map has even been chosen. That is to say, I don't like getting **** stomped and I don't like thrashing newbs. I like challenges. Games should not consist of the first 10 players to queue up for a ranked match. Games should consist of two opposing teams of reasonably equivalent skill levels. Matchmaking times would almost certainly go up, but I am absolutely ready to make that sacrifice if it will guarantee that each individual match is more fun.
If I had my way, full parties would also only fight against other full parties, but that is a matter for another time.
You're welcome to chime in with similar stories, to call me a whiny baby or simply to ignore me. My primary goal is to get Epic to refine what is currently an atrocious match making system.