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Thread: WAR-SnowBound

  1. #1
    MSgt. Shooter Person
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    Gamertag: EU Itazuki

    Map - Warfare (PC) WAR-SnowBound

    Name: WAR-SnowBound

    Version: 4.0 (Final)

    Description: a symmetrical warfare map in a icy canyon, with forerunner architecture.

    Dowload: http://www.gamefront.com/files/20830...-SnowBound.zip

    Screenshot:







    Download: http://www.gamefront.com/files/20830...-SnowBound.zip

    Credits: Maker of the HaloForerunnerPack and NickG/TKBS for the help.

    Enjoy
    Last edited by Ice.T; 09-26-2011 at 01:33 AM.

  2. #2

    Default

    I have a feeling rounds will finish extremely quickly with the node layout, but it seems good apart from that.
    PC specs: 64KB ram, 1.023 MHz cpu, MOS Technology VIC-II 6567/8562 graphics, 6581/8580 SID sound.

  3. #3

    Default

    A nice clean WAR map.

    Few things:
    * Nodes are blocked off with Floating mesh; But the Core is wide Open...
    * Maybe it would be nice with a little bit more variation; maybe add a few more mesh/statues or texture variances, it is a nice map but a little empty.

    The Free roaming aspect is a little bit worrying; some places you can get stuck. FOR EXAMPLE:


    Good Job.

  4. #4
    MSgt. Shooter Person
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    Default

    Real final version:

    http://www.gamefront.com/files/20830...-SnowBound.zip

    Changes:
    Fixed most of the roaming problems. (I tried to fix most of the places where you can get stuck but there might be a few ones left).
    And added some more cover for the power core.
    And added some more meshes/texture diversity near the core.


 

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