Page 5 of 5 FirstFirst ... 345
Results 161 to 166 of 166
  1. #161
    Redeemer
    Join Date
    Oct 2007
    Location
    Victoria, Australia
    Posts
    1,038

    Default

    That is somthing you need to learn to do and fast
    Go get yourself a decent text editor - I personally like Notepad++.
    Use what ever search files function it has and you should find them quick.
    Kris Redbeard
    GROUND BRANCH
    Mature Classic Tactical First Person Shooter
    Rule #11: Always cheat, always win. The only unfair fight is the one you lose.

  2. #162
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Location
    USA
    Posts
    313

    Default

    There is no whole file that needs to be deleted. Just search the TFP pawn, controller, and input classes for anything havin to do with face API and comment it out/delete it. I think those are the only files that deal with it, but I could be wrong. I don't have the code in front of me.
    Code:
    while (awake)
    {
           write code():
    }

  3. #163
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Posts
    156

    Default

    Is there a version of this without head/face tracking, just plain old keyboard/mouse interaction?

  4. #164
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Location
    USA
    Posts
    313

    Default

    No, there is not. But it is not hard at all to take that stuff out.
    Code:
    while (awake)
    {
           write code():
    }

  5. #165
    Skaarj
    Join Date
    Oct 2013
    Location
    Germany - Bavaria
    Posts
    16

    Default

    It works beautifully, but when I am doing now "Play on PC", the normal game mode is set again. I have also already written before the card name TFP and set everything in the World Properties, but it still does not work.

  6. #166
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    37

    Default

    Hey, really nice starter kit, im working with it and have a little headache with the animtree

    Im triying to add 2 new animations, (the anims already are on the animset), but I dont know where and how to put them on the animtree to call them trought script, the Tree seems a bit extrange and difficult for me (I usually dont work with animations)


    Thanks in advance.


 
Page 5 of 5 FirstFirst ... 345

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.