View Poll Results: Would you like a true CTF game type?

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  • Yes - it could be amazing in Gears 3

    1,331 82.83%
  • No - I don't agree with what you wrote

    276 17.17%
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  1. #1
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    Lightbulb Would you like a TRUE Capture the Flag game type? Over 1,300 Supporters!!!!

    Bring TRUE Objective Game Type Strategy to Gears Judgment


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    First, before automatically voting no because Gears hasn't had this before I ask that you simply think about the possibility of this game type and how it would fit in with the Gears gameplay. Please read before voting.

    Capture the flag is the classic objective mode in competitive multiplayer games. It is in or has been in nearly every major competitive shooter. There is a reason for this of course - it's a f*cking BLAST when you have a good team. I've been playing shooters for 15+ years now (games in general for going on 30 years - yes I'm an old man) and some of my best memories are while playing CTF in various games (actually one of them being Epic's own Unreal Tournament/Championship). The reasons I think a CTF game type would be amazing in Gears Judgment are as follows:

    1. Gears first and foremost is a team orientated game. Unlike other major shooters, you NEED a good team to truly do well. It is one of the things that separates Gears from other shooters and makes me love it all the more.

    2. The 5 on 5, 3rd person perspective, tactical gameplay of Gears fits a mode like capture the flag amazingly well from a dynamics perspective.

    3. The map design and weaponry in Gears Judgment will be ideal for CTF gameplay. The combination of up close weaponry (where teammates would attack and defend each other while escorting a flag carrier) and ranged weaponry (going for that down or flag carrier stop from distance) is perfect. You combine that with the symmetrical map layouts and you have the ideal breeding ground for epic CTF matches.


    Just picture if you will, a blue COG flag on one side, red Locust flag on the other, and teams of 5 fighting to get to the other side. Roadie running is like it was designed for CTF from the outset. You can run, but you can't shoot and it can be a challenge to navigate quickly sometimes due to the 3rd person perspective and screen shaking. Imagine roadie running (limited speed most likely) with a flag (lessened speed similar to running with shield) while you have your 4 teammates using various loadouts to try and help you get back to base to score a flag?

    Imagine Blood Drive with a flag planted at the top of either of the main steps outside of where you spawn. You have a choice, go up the main steps which will be very hard due to the visibility of the other team seeing you coming or go through the back, past grenades, and with more cover but a longer distance to travel. Imagine the battles with your teammates to get there and grab the flag. Better yet, imagine the tension you would feel after you got the flag and had to try and roadie run all the way to the other side without getting downed (which would make you drop the flag). I'm smiling just thinking about it!



    Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission was the least liked game type overall and Capture the Leader simply isn't fun nor well received by the community either (even more apparent now that Guardian came back!). They don't have the same dynamics of a true CTF game type. Why? Because once you grab the leader, the battle doesn't move from that area. You move extremely slow and all your team has to do is setup a perimeter to try and protect you. Submission of course you had to move but the pace was terrible and the ring moving made it even worse.

    The KEYS to capture the flag are tension and speed. What makes it so much fun is the tension you feel as you are RACING with the flag to try and score. And as you have to move the flag quickly, the game changes on the fly because teams are in a constant struggle to do many things at once which include guarding the flag, getting the flag, and stopping/protecting the flag carrier which happens all over the map. This simply does not happen in CTL or Submission.

    I keep dreaming of a real CTF game type in Gears. It really could be amazing on all levels. And really, I'm not sure it would even be that difficult to implement at this point. I understand how Gears likes to have its own unique modes, but as I said there is a reason that CTF has been in nearly every competitive shooter. Epic implemented Team Deathmatch in Gears 3 despite previously not having a respawn deathmatch game type, and look how that turned out - it is the #1 played mode BY FAR. We should ALL hope for things that will make Gears a better/deeper overall experience online. Please at least consider it.


    Additional Ideas Added by Supporters:

    - Movement speed should be about the same as when running while holding a boomshield. This adds to the tension and increases the need for teamwork.

    - You should not be able to use any weapons while carrying the flag but the flag can be used as a melee weapon. We could even have a flag specific execution.

    - The game could be setup to cap 2-4 flags a round with the first team winning 2 rounds winning the match. Score limits and round counts could vary by map / CTF game type (single flag or multi-flag).

    - Another idea is to simply set the 2 rounds with a time limit and have whoever caps the most win. If at the end of the time limit in the 2nd round the teams are tied, then the game goes to sudden death OT. There would need to be a final time limit which could result in a tie or have a tie-breaker of some sort like "Most Flag Grabs" or "Greatest Flag Movement Distance". Whatever works best....

    - The flag should likely be returned on a short timer (maybe 5 seconds). This will help balance map size and cover for the flag carrier.

    - Characters could have specific quotes for capturing a flag or executing with a flag. Imagine the possibilities!

    - Spawns would have to be modified so that you could spawn near your flag with spawn protection.

    - A big concern is map size for something like say Checkout versus say a map like Sandbar. A good way to balance these could be to have two variations of CTF - One Flag (where teams take turns attacking/defending) and Standard/Two Flag/Multi-Flag (where each team has a flag and your flag has to be in place to score the opponents flag). A map like Sandbar could be excellent for attack/defend while a small,symmetrical map like Checkout could be perfect for Two-Flag.



    We passed 1,000 supporters:



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    And we're ready to steal some flags classic style.......

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    Let's take a look:


    - Over 1,000 supporters.

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    And now EPIC...........we wait on you.

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    Last edited by Porshapwr; 03-20-2013 at 11:12 AM.
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  2. #2
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    Not before a Bomb gametype.

  3. #3
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    Well written, OP.

    I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.
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    Ppl will vote No, because they dont like change. But i say Yes. I would def play this

  5. #5
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    Quote Originally Posted by xXQBirdXx View Post
    Well written, OP.

    I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.

    Thank you.


    And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.
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  6. #6
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    Quote Originally Posted by Porshapwr View Post
    Thank you.


    And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.
    Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.
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    An nice old game of ctf would be awesome in Gears.
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  8. #8
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    Quote Originally Posted by xXQBirdXx View Post
    Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.
    Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?

    Quote Originally Posted by Jonez0wnz View Post
    An nice old game of ctf would be awesome in Gears.
    Agreed my friend. Outside of Wingman with friends, I'm not sure I would play anything else.
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  9. #9
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    Quote Originally Posted by Porshapwr View Post
    Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?
    Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.
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  10. #10
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    Quote Originally Posted by xXQBirdXx View Post
    Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.

    You may be right. Some internal testing by Epic would certainly get a feel for that rather quickly.


    And here's what annoys me sometimes about this forum. We now have 4 votes for no but only a single post saying they would want bomb game type first. Did people even read my post and if voting no, could you at least say why? I'm not sure how Gears could do anything BUT benefit from this.
    Last edited by Porshapwr; 09-14-2011 at 02:37 PM.
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  11. #11
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    Definitely, I love the tension when both flags are taken and you have to decide between protecting your flag carrier or assaulting the enemy flag carrier.

    I wouldn't want it though if you carry it on your back and you could use weapons, because then a guy with a boomshot could easily work his way to his base.
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  12. #12
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    Quote Originally Posted by Corporal Baird View Post
    Definitely, I love the tension when both flags are taken and you have to decide between protecting your flag carrier or assaulting the enemy flag carrier.

    I wouldn't want it though if you carry it on your back and you could use weapons, because then a guy with a boomshot could easily work his way to his base.

    Agreed 100%. That's why I think flag carrier should only be able to roadie run.
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  13. #13
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    Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

    My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.
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    Yes & bring back guardian also =)
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  15. #15
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    I support this idea 99.9 percent. It'd be fun and you stated the idea very well. It'd give all those players that love to run,slide and dive something to put that to good use. lol bring a new term to "smoovements"

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    I would like a Guardian gametype.
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    The only thing that might be a problem in this gametype is spawn trapping because that would be dumb if the other team could spawn on your side and take the flag. Neutral flag gametype would be better imo or a one flag. Unless koth spawns could be implemented correctly for it
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    Quote Originally Posted by $5 an Hour View Post
    I would like a Guardian gametype.
    Quote Originally Posted by KILL3R II UK View Post
    Not before a Bomb gametype.
    How about put Guardian and a Bomb game type together?

    After capturing the Leader, you strap an explosive to them and if it isn't detonated within 15 seconds (3 second defuse time), the leader explodes their body parts all over the place. From there, the part where no respawning begins like in Guardian
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    Quote Originally Posted by A CANADIAN View Post
    Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

    My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.

    You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol
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  20. #20
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    Again, we now have 11 "no" answers and nobody posting to say why. They just come in, vote no, and leave.

    How can you have a conversation about something without speaking?


    Yet nearly everyone who's posted agrees that CTF would be great.
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  21. #21
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    CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

    So if you ask me, no. CTL is enough.

    I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag (the leader) it becomes tons of fun and more dynamic. Players are not restricted to defend one location of the map.

    Saying CTL is not as dynamic as a classic CTF is laughable. If anything, CTF games are very static.

    P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.
    Last edited by Pulletlamer; 09-14-2011 at 04:16 PM.

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    Quote Originally Posted by Pulletlamer View Post
    CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

    So if you ask me, no. CTL is enough.

    I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag(the leader) it becomes tons of fun more.

    Saying CTL is not as dynamic as a classic CTF is laughable. CTF games are very static.

    P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.

    I disagree obviously but at least you stated your opinion so thanks for that.
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  23. #23
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    no way....
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    It'd be interesting to see, but it would be waaay to easy to capture the flag if your movement wasn't inhibited in some fashion.
    It's pronounced "Gib" with a hard G sound, not a j sound. Epics wrong

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    Quote Originally Posted by mmartina View Post
    no way....
    Nice post.

    Quote Originally Posted by LobotiCasta+ion View Post
    It'd be interesting to see, but it would be waaay to easy to capture the flag if your movement wasn't inhibited in some fashion.

    You think so? Think for a second how quickly you are downed in Gears 3 when you are out in the open with no cover. I'm not sure that would be the case.
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    Quote Originally Posted by Porshapwr View Post
    You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol
    Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy.
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    Quote Originally Posted by Porshapwr View Post
    Nice post.




    You think so? Think for a second how quickly you are downed in Gears 3 when you are out in the open with no cover. I'm not sure that would be the case.
    If you can wallbounce with the flag, it would be way too easy.
    It's pronounced "Gib" with a hard G sound, not a j sound. Epics wrong

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    Quote Originally Posted by A CANADIAN View Post
    Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy.
    Haha! Man you're bringing back memories.

    Bravo Epic - bravo indeed.


    Quote Originally Posted by LobotiCasta+ion View Post
    If you can wallbounce with the flag, it would be way too easy.
    You're probably right there. Maybe roadie running but no cover while holding the flag?
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  29. #29
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    Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops . You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet .

    Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.

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    Quote Originally Posted by Pandut View Post
    Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops . You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet .

    Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.

    Good points on movement speed and using the flag as a melee (which comon - this is Gears it should be a given!).

    Support a TRUE Capture the Flag game type in Gears Judgment:

    http://forums.epicgames.com/showthread.php?t=821690

  31. #31
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    Quote Originally Posted by Porshapwr View Post

    Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission wasn't well received and while Capture the Flag can be fun, it doesn't have the same dynamics of a true CTF game type.
    I think you meant 'Capture the Leader'
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  32. #32
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    Quote Originally Posted by Snipe x sickshot x View Post
    I think you meant 'Capture the Leader'

    Haha indeed - thanks.
    Support a TRUE Capture the Flag game type in Gears Judgment:

    http://forums.epicgames.com/showthread.php?t=821690

  33. #33
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    CTL is fine i prefer Guardian however
    Guardian & Wingman

  34. #34
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    Bump for epic jawztis

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    Didn't they have that? And wasn't it called submission? And then didn't they replace it? With a game called capture the leader?
    Quote Originally Posted by MaxamisLeonidas View Post
    at this rate we are gonna run out of lube....although i hear if you pay 600 mp they will give you more

  36. #36
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    Quote Originally Posted by Overlord999 View Post
    Didn't they have that? And wasn't it called submission? And then didn't they replace it? With a game called capture the leader?
    Submission was awful and in no way should be associated with capture the flag.

    Capture the leader is better than submission but still not a true substitute for capture the flag.
    Support a TRUE Capture the Flag game type in Gears Judgment:

    http://forums.epicgames.com/showthread.php?t=821690

  37. #37
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    1 more for our first 50 supporters. Let's keep this going.
    Support a TRUE Capture the Flag game type in Gears Judgment:

    http://forums.epicgames.com/showthread.php?t=821690

  38. #38
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    Quote Originally Posted by Porshapwr View Post
    Submission was awful and in no way should be associated with capture the flag.

    Capture the leader is better than submission but still not a true substitute for capture the flag.
    I guess, but at least have somethign other than a flag, like a bomb at least.
    I don't want to march around with a flag in my hands like I'm playing f***ing halo
    Quote Originally Posted by MaxamisLeonidas View Post
    at this rate we are gonna run out of lube....although i hear if you pay 600 mp they will give you more

  39. #39
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    Quite honestly, I don't see a true CTF mode working in Gears. The close proximity of the spawns and power weapons mean games will end quickly and will most likely be too one sided (whichever side gets the power weapons). And of course there is spawn trapping, since it ruins the mode to have your team spawn anywhere but near the flag.

    Sorry, just doesn't fit into the gameplay. CTL, on the other hand, makes the "flag" mobile and dangerous, meaning that changing spawns won't be an issue and power weapons don't decide the outcome of the match.
    -thesuicidefox-

  40. #40
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    Quote Originally Posted by Porshapwr View Post
    Again, we now have 11 "no" answers and nobody posting to say why. They just come in, vote no, and leave.

    How can you have a conversation about something without speaking?


    Yet nearly everyone who's posted agrees that CTF would be great.
    95% of the people who voted no, likely did it cause its in other games, personally i think its a great idea, i just wish this forum would grow up sometimes
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