Quick version: on maps like Downtown and Floodgate, do you use the orb more defensively or offensively, and why?
Long version: I usually play on the MPUK warfare server with relatively high ping coming from the US. The times I play the server is pretty packed and there are some really fun games. Downtown and Floodgate are two of my favorite maps because they're pretty standard in their layout where each side has their own prime.
I play DT defensively with the orb and have been called "orb sabateur" on more than one occasion. My thing with DT is that it's a map with: a tank, 'deemer, shaped charge, and titans on that server, so losing two nodes within seconds isn't that unusual. I'll hold the orb at a node, ask about what's at the other next one, and wait for it to come down before advancing. I'll even say to other orb runners "2 titans and goliath at center" and sure enough, they hop on their board and gung-ho it. Secondary rage when the orb is about to respawn and someone else picks it up only to get fragged.
On Floodgate I'm more aggressive with the orb as long as there's towing and someone keeps an eye on the redeemer. For inexplicable reasons, though, people love running the orb to flood regardless of situation, even when the timer isn't set and they know that an enemy shade is guarding it. I don't cap flood unless I'm nearby and there's less than 10 seconds and I'm starting to think that I'm in an extreme minority there.
So, yeah, this is mostly just a rant, but I am curious as to what your strategies might be on these maps.