basically I want to create a material effect like the cloak mode in crysis. I already tried the different transparency options for the material, but none worked out like i would like them to: I can either disable shading completely, or I have to live with the fact that faces are visible, that should not be:
I want it to look like this:
(not an actual screenshot - edited with gimp)
I figured out I need the scenetexture for this, but it only works with transparent materials. What I would do is: First render the scene without the cloaked object, then render the cloaked object with a solid material but textured with the scenetexture to make it seem transparent. Dependant on the percentage of cloaking I would blend between the scenetexture and another solid texture.
The question is: Is this possible? If so, how is it possible?