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  1. #1

    Default Interior :D. First Try

    Been doing this during free time for around 1 month. No any prior 3D experience. Any idea on how to improve it ? All comment are welcome.





    Last edited by lyky; 05-31-2011 at 03:45 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2011
    Posts
    69

    Default

    how about some image

  3. #3

    Default

    Ops.. sorry... first time using imageshack

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2010
    Location
    Atlanta, GA
    Posts
    85

    Default

    Looks awesome. Could probably use a stronger normal map on the walls and ceilings to catch the light better - they look a little too flat/perfect. How about a decal or two for things like wall outlets and switches?

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2009
    Location
    Serbia
    Posts
    331

    Default

    Just one small advice since you're using it for the demonstration of the scene. If you don't want to turn on AA, when you grab your screenshots you could use TiledShot command (open console then type in "tiledshot 3" for example). After you've taken the screenshot just resize it down and it will smooth out those jagged edges. Typing in 3 in the command means you'll grab 3x3 of the regular screenshot size, so in that case you would be scaling it down to 33%.

    To use tiledshot command you'll just need to remove the weapon (under World Properties/WorldInfo/ check "no default inventory for the player") and the hud (you can just type in "showhud" command). It will make those pics look much better.
    Last edited by Count_de_Money; 05-31-2011 at 05:24 PM.

  6. #6
    MSgt. Shooter Person
    Join Date
    Mar 2011
    Posts
    69

    Default

    imho it looks too flat. more dramatic lighting would be nice, contrast between shadows and highlighted areas, GI feeling. the materials look like they have basic flat color in the diffuse slot and thats it. also antialiasing makes magic

  7. #7
    Redeemer
    Join Date
    Apr 2010
    Location
    Middle East - Kingdom of Bahrain
    Posts
    1,376

    Default

    Use Lightmass.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: http://www.alhasanstudio.com/

    Projects: Medieval Zombie Demo - zBioBlow - 2013: Infected Wars


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  8. #8

    Default

    Thanks for the comment guys...
    Will try to improve it...
    Still in learning stages.

    Ive add a video in vimeo...
    Have a look please... wana get comment from expert.

    THanks

    http://vimeo.com/24875121

  9. #9
    Prisoner 849
    Join Date
    Feb 2010
    Posts
    957

    Default

    It looks good but something's not right. Are your lights casting shadows? The furnitures seems missing shadow on the floor.

    My advice is to look at a lot of interior magazines. Try to duplicate its lighting.

  10. #10
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    54

    Default

    maybe u should work just a bit more on the lightning and use better textures

  11. #11
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    London ,Ontario Canada
    Posts
    79

    Default

    I would suggest applying ambient occlusion to the scene.

  12. #12
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Classified
    Posts
    252

    Default

    And AA, but it does look nice


 

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