Hello!

I have a problem with UDK. I have created a large map. If I choose "Play on PC" or cook the map and try to play it, UDK crashes. I have searched for the answer but have not found any solution. I have a good computer with an i7 CPU and a GTX260 GPU and no other problems with running UDK. UDK version Feruary 2011. The level is large and, I think hevy, could this be a factor?

Will attach log incase someone wants to take a look.

Code:
Log: Log file open, 05/30/11 16:17:32
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7876
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 10 2011 17:20:58
Init: Changelist: 776445
Init: Command line: "E:\UDK\UDK-2011-02\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPCCandelaFrontEndTest.udk" -PIEVIACONSOLE -NoSplash
Init: Base directory: e:\udk\udk-2011-02\binaries\win32\
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
[0000.11] Init: Computer: T223
[0000.11] Init: User: peteseg
[0000.11] Init: CPU Page size=4096, Processors=8
[0000.11] Init: High frequency timer resolution =2.597705 MHz
[0000.11] Init: Memory total: Physical=6.0GB Pagefile=12.0GB Virtual=4.0GB
[0000.11] Log: STEAMWORKS initialized 0
[0000.13] Init: WinSock: I am T223 (130.237.177.103:0)
[0000.13] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.13] Init: Object subsystem initialized
[0000.56] Init: OS stats:
[0000.56] Init: 	Windows 7 Service Pack 1
[0000.56] Init: 	RemoteDesktop=0
[0000.56] Init: Memory stats:
[0000.56] Init: 	Physical: 6135MB
[0000.56] Init: 	Virtual: 4095MB
[0000.56] Init: 	PageFile: 12268MB
[0000.56] Init: CPU stats:
[0000.56] Init: 	MeasuredPerformanceTime: 128.766 (measured now)
[0000.56] Init: 	Hyperthreaded: 1
[0000.56] Init: 	NumProcessorsPerCPU: 1
[0000.56] Init: 	NumLogicalProcessors: 8
[0000.56] Init: 	NumPhysicalProcessors: 8
[0000.56] Init: 	MaxSpeed: 2668
[0000.56] Init: 	CurrentSpeed: 2668
[0000.56] Init: 	CoresPerProcessor: 8
[0000.56] Init: 	IsOnBattery: 0
[0000.56] Init: 	BatteryLevel: -1
[0000.56] Init: 	Manufacturer: Intel
[0000.56] Init: 	CPUName: INTEL Pentium-III
[0000.56] Init: 	L1CacheSize: 32
[0000.56] Init: 	L2CacheSize: -1
[0000.56] Init: 	Architecture: x86
[0000.56] Init: GPU stats:
[0000.56] Init: 	VendorID: 000010DE
[0000.56] Init: 	DeviceID: 000005EA
[0000.56] Init: 	DriverVersion: 8.17.12.5896
[0000.56] Init: 	DeviceName: NVIDIA GeForce GTX 260 
[0000.56] Init: 	DriverName: nvd3dum.dll
[0000.56] Init: 	PixelShaderVersion: 3
[0000.56] Init: 	VertexShaderVersion: 3
[0000.56] Init: 	VRAMQuantity: 1792
[0000.56] Init: 	DedicatedVRAM: 1767
[0000.56] Init: 	AdapterCount: 1
[0000.56] Init: 	SupportsHardwareTnL: 1
[0000.56] Init: Machine  detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.56] Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
[0000.56] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0000.56] Init: System Settings:
[0000.56] Init: 	StaticDecals=true
[0000.56] Init: 	DynamicDecals=true
[0000.56] Init: 	UnbatchedDecals=true
[0000.56] Init: 	DynamicLights=true
[0000.56] Init: 	DynamicShadows=true
[0000.56] Init: 	LightEnvironmentShadows=true
[0000.56] Init: 	CompositeDynamicLights=true
[0000.56] Init: 	SHSecondaryLighting=true
[0000.56] Init: 	DirectionalLightmaps=true
[0000.56] Init: 	MotionBlur=true
[0000.56] Init: 	MotionBlurPause=true
[0000.56] Init: 	DepthOfField=true
[0000.56] Init: 	AmbientOcclusion=true
[0000.56] Init: 	Bloom=true
[0000.56] Init: 	bAllowLightShafts=true
[0000.56] Init: 	Distortion=true
[0000.56] Init: 	FilteredDistortion=true
[0000.56] Init: 	DropParticleDistortion=false
[0000.56] Init: 	bAllowDownsampledTranslucency=false
[0000.56] Init: 	SpeedTreeLeaves=true
[0000.56] Init: 	bUseMaxQualityMode=false
[0000.56] Init: 	SpeedTreeFronds=true
[0000.56] Init: 	OnlyStreamInTextures=false
[0000.56] Init: 	LensFlares=true
[0000.56] Init: 	FogVolumes=true
[0000.56] Init: 	FloatingPointRenderTargets=true
[0000.56] Init: 	OneFrameThreadLag=true
[0000.56] Init: 	UseVsync=false
[0000.56] Init: 	UpscaleScreenPercentage=true
[0000.56] Init: 	Fullscreen=false
[0000.56] Init: 	bAllowD3D9MSAA=false
[0000.56] Init: 	AllowD3D11=false
[0000.56] Init: 	AllowRadialBlur=true
[0000.56] Init: 	AllowSubsurfaceScattering=false
[0000.56] Init: 	AllowImageReflections=false
[0000.56] Init: 	AllowImageReflectionShadowing=false
[0000.56] Init: 	bEnableBranchingPCFShadows=false
[0000.56] Init: 	bAllowHardwareShadowFiltering=false
[0000.56] Init: 	bAllowBetterModulatedShadows=false
[0000.56] Init: 	bEnableForegroundShadowsOnWorld=false
[0000.56] Init: 	bEnableForegroundSelfShadowing=false
[0000.56] Init: 	bAllowWholeSceneDominantShadows=true
[0000.56] Init: 	bAllowFracturedDamage=true
[0000.56] Init: 	bForceCPUAccessToGPUSkinVerts=false
[0000.56] Init: 	bDisableSkeletalInstanceWeights=false
[0000.56] Init: 	HighPrecisionGBuffers=false
[0000.56] Init: 	bAllowSeparateTranslucency=false
[0000.56] Init: 	SkeletalMeshLODBias=0
[0000.56] Init: 	ParticleLODBias=0
[0000.56] Init: 	DetailMode=2
[0000.56] Init: 	ShadowFilterQualityBias=0
[0000.56] Init: 	MaxAnisotropy=4
[0000.56] Init: 	MaxMultiSamples=1
[0000.56] Init: 	MinShadowResolution=64
[0000.56] Init: 	MinPreShadowResolution=8
[0000.56] Init: 	MaxShadowResolution=1120
[0000.56] Init: 	MaxWholeSceneDominantShadowResolution=1344
[0000.56] Init: 	ResX=1024
[0000.56] Init: 	ResY=768
[0000.56] Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=3
[0000.56] Init: 	WholeSceneShadowUnbuiltInteractionThreshold=50
[0000.56] Init: 	ShadowFadeResolution=128
[0000.56] Init: 	PreShadowFadeResolution=16
[0000.56] Init: 	MotionBlurSkinning=1
[0000.56] Init: 	ApexDestructionMaxChunkIslandCount=2147483647
[0000.56] Init: 	ScreenPercentage=100.000
[0000.56] Init: 	SceneCaptureStreamingMultiplier=1.000
[0000.56] Init: 	ShadowTexelsPerPixel=1.273
[0000.56] Init: 	PreShadowResolutionFactor=0.500
[0000.56] Init: 	ShadowFilterRadius=2.000
[0000.56] Init: 	ShadowDepthBias=0.012
[0000.56] Init: 	CSMSplitPenumbraScale=0.500
[0000.56] Init: 	CSMSplitSoftTransitionDistanceScale=4.000
[0000.56] Init: 	CSMSplitDepthBiasScale=0.500
[0000.56] Init: 	UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0000.56] Init: 	ShadowFadeExponent=0.250
[0000.56] Init: 	NumFracturedPartsScale=1.000
[0000.56] Init: 	FractureDirectSpawnChanceScale=1.000
[0000.56] Init: 	FractureRadialSpawnChanceScale=1.000
[0000.56] Init: 	FractureCullDistanceScale=1.000
[0000.56] Init: 	DecalCullDistanceScale=1.000
[0000.56] Init: 	TessellationFactorMultiplier=1.000
[0000.56] Init: 	ApexLODResourceBudget=1000000020040877300000.000
[0000.56] Init: 	ApexDestructionMaxChunkSeparationLOD=1.000
[0000.56] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0000.56] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Init: Friendly System Settings:
[0000.56] Init: 	TextureDetail=Level5
[0000.56] Init: 	WorldDetail=Level5
[0000.56] Init: 	ShadowDetail=Level5
[0000.56] Init: 	bUseVSync=0
[0000.56] Init: 	bUseMSAA=0
[0000.56] Init: 	ScreenPercentage=100
[0000.56] Init: 	UpscaleScreenPercentage=1
[0000.56] Init: 	ResX=1024
[0000.56] Init: 	ResY= 768
[0000.56] Init: 	Fullscreen=0
[0000.56] Init: Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 4.
[0000.57] Log: Shader platform (RHI): PC-D3D-SM3
[0000.95] Log: PhysX GPU Support: DISABLED
[0000.95] Init: Initializing FaceFX...
[0000.95] Init: FaceFX 1.7.3.1 initialized.
[0001.16] Init: XAudio2 using 'Digital Audio (S/PDIF) (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0003.26] DevPhysics: ApexManager: Unable to load legacy Destructible module; loading old Destructible assets may fail.
[0004.41] Init: Finished loading startup packages in 1.26 seconds
[0004.41] Log: 65501 objects as part of root set at end of initial load.
[0004.41] Log: 0 out of 0 bytes used by permanent object pool.
[0004.42] Log: Initializing Engine...
[0004.45] Init: UEngine initialized
[0004.46] Init: XAudio2Device initialized.
[0004.46] Init: Client initialized
[0005.33] Log: Steamworks is unavailable
[0005.39] Log: LoadMap: E:\UDK\UDK-2011-02\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPCCandelaFrontEndTest.udk?Name=Player?Team=255
[0005.42] DevMemory: Memory allocations reported by the OS: 241.79 MB (with 0.00 MB waste)
[0005.42] DevMemory: Virtual memory tracked in the allocators: 97.62 MB (with 88.95 MB used, 2.23 MB slack and 6.44 MB waste)
[0005.44] Log: Game class is 'CandelaGame'
[0005.46] Log: Primary PhysX scene will be in software.
[0005.46] Log: Creating Primary PhysX Scene.
[0005.46] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0005.46] Log: Bringing World UEDPCCandelaFrontEndTest.TheWorld up for play (0) at 2011.05.30-16.17.38
[0005.46] Log: Bringing up level for play took: 0.004405
[0005.46] ScriptLog: CandelaGame-> Login()
[0005.46] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0005.46] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0315
[0005.46] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0357
[0005.46] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:038B
[0005.46] ScriptWarning: Accessed None
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:039F
[0005.46] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:04A8
[0005.46] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:05D8
[0005.46] ScriptWarning: Accessed None 'Profile'
	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0005.46] ScriptWarning: Accessed None 'Profile'
	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0005.46] Log: ########### Finished loading level: 0.074271 seconds
[0005.48] Init: Game engine initialized
[0005.48] Log: Initializing Engine Completed
[0011.45] Log: >>>>>>>>>>>>>> Initial startup: 11.45s <<<<<<<<<<<<<<<
[0011.47] ScriptLog: CandelaGame-> LoadLevel: CandelaFrontEndTest
[0011.47] ScriptLog: Is menu level
[0021.80] ScriptLog: Should draw start screen
[0021.82] Log: LoadMap: MyTestMap?Name=Player?Team=255
[0021.82] ScriptLog: Should draw start screen
[0021.84] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
	OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
	Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0021.87] DevMemory: Memory allocations reported by the OS: 349.14 MB (with 0.00 MB waste)
[0021.87] DevMemory: Virtual memory tracked in the allocators: 92.66 MB (with 83.81 MB used, 2.36 MB slack and 6.49 MB waste)
[0021.90] Log: Game class is 'CandelaGame'
[0021.91] Log: Primary PhysX scene will be in software.
[0021.91] Log: Creating Primary PhysX Scene.
[0021.91] Log: Bringing World MyTestMap.TheWorld up for play (0) at 2011.05.30-16.17.54
[0021.91] Log: Bringing up level for play took: 0.008356
[0021.91] ScriptLog: CandelaGame-> Login()
[0021.91] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0315
[0021.91] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0357
[0021.91] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:038B
[0021.91] ScriptWarning: Accessed None
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:039F
[0021.91] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:04A8
[0021.91] ScriptWarning: Accessed None 'TPawn'
	CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
	Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:05D8
[0021.91] ScriptWarning: Accessed None 'Profile'
	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0021.91] ScriptWarning: Accessed None 'Profile'
	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0021.91] Log: ########### Finished loading level: 0.088356 seconds
[0021.94] ScriptLog: CandelaGame-> LoadLevel: MyTestLevel
[0021.94] ScriptLog: IsPlayable level
[0025.39] Log: Assembled 371 auto-complete commands, manual: 77, exec: 263, kismet: 0
[0032.29] Log: LoadMap: Candelav14?Name=Player?Team=255
[0032.30] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
	OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
	Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0032.33] DevMemory: Memory allocations reported by the OS: 350.54 MB (with 0.00 MB waste)
[0032.33] DevMemory: Virtual memory tracked in the allocators: 92.61 MB (with 83.82 MB used, 2.35 MB slack and 6.44 MB waste)
[0032.97] Log: Game class is 'CandelaGame'
[0035.16] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0035.16] Log: === Critical error: ===
Fatal error!

Address = 0xe1c3aa   (filename not found) [in e:\udk\udk-2011-02\binaries\win32\udk.exe]