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  1. #41
    MSgt. Shooter Person
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    Thanks everyone!
    UDK:
    Jungle Environment

    UT3 Maps:
    WAR-Araja][-SE - MSUC Phase 3 Winner!

  2. #42
    MSgt. Shooter Person
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    Gamertag: jos3wa

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    This looks amazing! What program did you use to creat the objects in this?

  3. #43
    MSgt. Shooter Person
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    Quote Originally Posted by jos3wa View Post
    This looks amazing! What program did you use to creat the objects in this?
    Thanks. Models were made in 3D Studio Max/Mudbox and SpeedTree Editor. Textures were either painted from scratch or photo sourced in Photoshop.
    UDK:
    Jungle Environment

    UT3 Maps:
    WAR-Araja][-SE - MSUC Phase 3 Winner!

  4. #44
    The Sacrifice
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    Gamertag: Anubis202

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    Does anybody know, how to install this environment? I've been trying for weeks to get it done, but it never works! In the editor, all packages are missing and the UDK Game doesn't work for me at all (UDK Game always crashes). Dunno how to solve this!!!

    Thanks in advance for your help, guys!
    There is nothing to be gained by second-guessing yourself. You can't remake the past so look ahead or risk being left behind. ~Claudia Black, Stargate SG1
    In love with the Unreal franchise since 1998 and gonna love it forever!

    Steam~GeForce~YouTube

  5. #45
    MSgt. Shooter Person
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    Quote Originally Posted by Anubis 'Shadowgod' View Post
    Does anybody know, how to install this environment? I've been trying for weeks to get it done, but it never works! In the editor, all packages are missing and the UDK Game doesn't work for me at all (UDK Game always crashes). Dunno how to solve this!!!

    Thanks in advance for your help, guys!
    In the editor all packages are missing? You can't run this in the editor, you're supposed to 'play' this, like you would install and run a normal game or app

  6. #46
    MSgt. Shooter Person
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    Quote Originally Posted by Anubis 'Shadowgod' View Post
    Does anybody know, how to install this environment? I've been trying for weeks to get it done, but it never works! In the editor, all packages are missing and the UDK Game doesn't work for me at all (UDK Game always crashes). Dunno how to solve this!!!

    Thanks in advance for your help, guys!
    Please uninstall the environment and download it again from here to make sure the archive did not get corrupted somehow. Run the install again and then try to launch the game from the start menu.

    If it does not start properly, please post the log file you find inside the installation folder and we'll try to troubleshoot the problem.

    About the editor, collix is right: it gets not installed with the environment as UDK does not allow to redistribute it with the game.
    UDK:
    Jungle Environment

    UT3 Maps:
    WAR-Araja][-SE - MSUC Phase 3 Winner!

  7. #47
    The Sacrifice
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    Thanks a lot for your fast response, guys!

    I uninstalled and reinstalled the environment, but it still doesn't work! UDK game crashes whenever I try to start it.

    Here is my log file...
    Log: Log file open, 08/25/11 08:17:56
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Version: 8364
    Init: Epic Internal: 0
    Init: Compiled (32-bit): May 12 2011 16:19:17
    Init: Changelist: 871961
    Init: Command line: -seekfreeloading
    Init: Base directory: J:\UDK\Jungle Environment\Binaries\Win32\
    DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
    [0000.31] Init: Computer: ANUBIS
    [0000.31] Init: User: Chris
    [0000.31] Init: CPU Page size=4096, Processors=4
    [0000.31] Init: High frequency timer resolution =25.000000 MHz
    [0000.31] Init: Memory total: Physical=8.0GB Pagefile=16.0GB Virtual=4.0GB
    [0000.31] Log: STEAMWORKS initialized 0
    [0000.34] Init: WinSock: I am Anubis (xxx.xxx.x.x:0)
    [0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.34] Init: Object subsystem initialized
    [0000.35] Warning: Warning, Unknown language extension DEU. Defaulting to INT
    [0001.11] Init: OS stats:
    [0001.11] Init: Windows Vista Service Pack 1
    [0001.11] Init: RemoteDesktop=0
    [0001.11] Init: Memory stats:
    [0001.11] Init: Physical: 8189MB
    [0001.11] Init: Virtual: 4095MB
    [0001.11] Init: PageFile: 16430MB
    [0001.11] Init: CPU stats:
    [0001.11] Init: MeasuredPerformanceTime: 206.726 (measured now)
    [0001.11] Init: Hyperthreaded: 0
    [0001.11] Init: NumProcessorsPerCPU: 1
    [0001.11] Init: NumLogicalProcessors: 4
    [0001.11] Init: NumPhysicalProcessors: 4
    [0001.11] Init: MaxSpeed: 2166
    [0001.11] Init: CurrentSpeed: 2166
    [0001.11] Init: CoresPerProcessor: 4
    [0001.11] Init: IsOnBattery: 0
    [0001.11] Init: BatteryLevel: -1
    [0001.11] Init: Manufacturer: Intel
    [0001.11] Init: CPUName: INTEL Pentium-III
    [0001.11] Init: L1CacheSize: 32
    [0001.11] Init: L2CacheSize: -1
    [0001.11] Init: Architecture: x86
    [0001.11] Init: GPU stats:
    [0001.11] Init: VendorID: 000010DE
    [0001.11] Init: DeviceID: 00001244
    [0001.11] Init: DriverVersion: 8.17.12.6759
    [0001.11] Init: DeviceName: NVIDIA GeForce GTX 550 Ti
    [0001.11] Init: DriverName: nvd3dum.dll
    [0001.11] Init: PixelShaderVersion: 3
    [0001.11] Init: VertexShaderVersion: 3
    [0001.11] Init: VRAMQuantity: 960
    [0001.11] Init: DedicatedVRAM: 947
    [0001.11] Init: AdapterCount: 1
    [0001.11] Init: SupportsHardwareTnL: 1
    [0001.11] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
    [0001.11] Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    [0001.13] Init: System Settings changed using SetFriendlyGraphicsSettings:
    [0001.13] Init: System Settings:
    [0001.13] Init: StaticDecals=true
    [0001.13] Init: DynamicDecals=true
    [0001.13] Init: UnbatchedDecals=true
    [0001.13] Init: DynamicLights=true
    [0001.13] Init: DynamicShadows=true
    [0001.13] Init: LightEnvironmentShadows=true
    [0001.13] Init: CompositeDynamicLights=true
    [0001.13] Init: SHSecondaryLighting=true
    [0001.13] Init: DirectionalLightmaps=true
    [0001.13] Init: MotionBlur=true
    [0001.13] Init: MotionBlurPause=true
    [0001.13] Init: DepthOfField=true
    [0001.13] Init: AmbientOcclusion=true
    [0001.13] Init: Bloom=true
    [0001.13] Init: bAllowLightShafts=true
    [0001.13] Init: Distortion=true
    [0001.13] Init: FilteredDistortion=true
    [0001.13] Init: DropParticleDistortion=false
    [0001.13] Init: bAllowDownsampledTranslucency=false
    [0001.13] Init: SpeedTreeLeaves=true
    [0001.13] Init: bUseMaxQualityMode=false
    [0001.13] Init: SpeedTreeFronds=true
    [0001.13] Init: OnlyStreamInTextures=false
    [0001.13] Init: LensFlares=true
    [0001.13] Init: FogVolumes=true
    [0001.13] Init: FloatingPointRenderTargets=true
    [0001.13] Init: OneFrameThreadLag=true
    [0001.13] Init: UseVsync=false
    [0001.13] Init: UpscaleScreenPercentage=true
    [0001.13] Init: Fullscreen=true
    [0001.13] Init: bAllowD3D9MSAA=false
    [0001.13] Init: AllowD3D11=false
    [0001.13] Init: AllowOpenGL=false
    [0001.13] Init: AllowRadialBlur=true
    [0001.13] Init: AllowSubsurfaceScattering=true
    [0001.13] Init: AllowImageReflections=true
    [0001.13] Init: AllowImageReflectionShadowing=true
    [0001.13] Init: bEnableBranchingPCFShadows=false
    [0001.13] Init: bAllowHardwareShadowFiltering=false
    [0001.13] Init: bAllowBetterModulatedShadows=false
    [0001.13] Init: bEnableForegroundShadowsOnWorld=false
    [0001.13] Init: bEnableForegroundSelfShadowing=false
    [0001.13] Init: bAllowWholeSceneDominantShadows=true
    [0001.13] Init: bUseConservativeShadowBounds=false
    [0001.13] Init: bAllowFracturedDamage=true
    [0001.13] Init: bForceCPUAccessToGPUSkinVerts=false
    [0001.13] Init: bDisableSkeletalInstanceWeights=false
    [0001.13] Init: HighPrecisionGBuffers=false
    [0001.13] Init: bAllowSeparateTranslucency=true
    [0001.13] Init: bAllowTemporalAA=false
    [0001.13] Init: bEnableParallelApexClothingFetch=false
    [0001.13] Init: SkeletalMeshLODBias=0
    [0001.13] Init: ParticleLODBias=0
    [0001.13] Init: DetailMode=2
    [0001.13] Init: ShadowFilterQualityBias=0
    [0001.13] Init: MaxAnisotropy=4
    [0001.13] Init: MaxMultiSamples=1
    [0001.13] Init: MinShadowResolution=64
    [0001.13] Init: MinPreShadowResolution=8
    [0001.13] Init: MaxShadowResolution=1120
    [0001.13] Init: MaxWholeSceneDominantShadowResolution=1344
    [0001.13] Init: ResX=1280
    [0001.13] Init: ResY=720
    [0001.13] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
    [0001.13] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
    [0001.13] Init: ShadowFadeResolution=128
    [0001.13] Init: PreShadowFadeResolution=16
    [0001.13] Init: MotionBlurSkinning=1
    [0001.13] Init: ApexDestructionMaxChunkIslandCount=2147483647
    [0001.13] Init: MaxDrawDistanceScale=1.000
    [0001.13] Init: ScreenPercentage=100.000
    [0001.13] Init: SceneCaptureStreamingMultiplier=1.000
    [0001.13] Init: ShadowTexelsPerPixel=1.273
    [0001.13] Init: PreShadowResolutionFactor=0.500
    [0001.13] Init: ShadowFilterRadius=2.000
    [0001.13] Init: ShadowDepthBias=0.012
    [0001.13] Init: PerObjectShadowTransition=60.000
    [0001.13] Init: CSMSplitPenumbraScale=0.500
    [0001.13] Init: CSMSplitSoftTransitionDistanceScale=4.000
    [0001.13] Init: CSMSplitDepthBiasScale=0.500
    [0001.13] Init: CSMMinimumFOV=40.000
    [0001.13] Init: CSMFOVRoundFactor=4.000
    [0001.13] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
    [0001.13] Init: ShadowFadeExponent=0.250
    [0001.13] Init: NumFracturedPartsScale=1.000
    [0001.13] Init: FractureDirectSpawnChanceScale=1.000
    [0001.13] Init: FractureRadialSpawnChanceScale=1.000
    [0001.13] Init: FractureCullDistanceScale=1.000
    [0001.13] Init: DecalCullDistanceScale=1.000
    [0001.13] Init: TessellationFactorMultiplier=1.000
    [0001.13] Init: TemporalAA_MinDepth=500.000
    [0001.13] Init: TemporalAA_StartDepthVelocityScale=100.000
    [0001.13] Init: TemporalAA_JitterStartDepthScale=3.000
    [0001.13] Init: ApexLODResourceBudget=1000000020040877300000.000
    [0001.13] Init: ApexDestructionMaxChunkSeparationLOD=1.000
    [0001.13] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_Weapon: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Linear,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
    [0001.13] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
    [0001.13] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilte r=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simple Average)
    [0001.13] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGe nSettings=TMGS_SimpleAverage)
    [0001.13] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
    [0001.13] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Bl ur5)
    [0001.13] Log: TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilte r=Linear,MipFilter=Linear,MipGenSettings=TMGS_Simp leAverage)
    [0001.13] Init: Friendly System Settings:
    [0001.13] Init: TextureDetail=Level5
    [0001.13] Init: WorldDetail=Level5
    [0001.13] Init: ShadowDetail=Level5
    [0001.13] Init: bUseVSync=0
    [0001.13] Init: bUseMSAA=0
    [0001.13] Init: ScreenPercentage=100
    [0001.13] Init: UpscaleScreenPercentage=1
    [0001.13] Init: ResX=1280
    [0001.13] Init: ResY= 720
    [0001.13] Init: Fullscreen=1
    [0001.13] Init: Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 4.
    [0001.33] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.42] Log: PhysX GPU Support: DISABLED
    [0001.43] Init: Initializing FaceFX...
    [0001.43] Init: FaceFX 1.7.4 initialized.
    [0001.47] Init: XAudio2 using 'Lautsprecher (Creative SB X-Fi)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
    [0004.83] Init: Finished loading startup packages in 3.15 seconds
    [0004.84] Log: 65290 objects as part of root set at end of initial load.
    [0004.84] Log: 0 out of 0 bytes used by permanent object pool.
    [0004.84] Log: Initializing Engine...
    [0004.84] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
    [0004.94] Init: UEngine initialized
    [0004.94] Log: Working around XDK XAudio2 regression: TRUE
    [0004.96] Init: XAudio2Device initialized.
    [0005.25] Init: Client initialized
    [0006.86] Log: Steamworks is unavailable
    [0012.64] Critical: appError called: Rendering thread exception:
    Fatal error!

    Address = 0x1f0fb38 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
    Address = 0x689223 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
    Address = 0x6a2ae3 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]

    [0012.64] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
    [0012.69] Log: === Critical error: ===
    Rendering thread exception:
    Fatal error!

    Address = 0x1f0fb38 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
    Address = 0x689223 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
    Address = 0x6a2ae3 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]


    System.Runtime.InteropServices.SEHException error in UDK:

    Eine externe Komponente hat eine Ausnahme ausgel÷st.

    bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
    Thanks in advance for your help, again!
    There is nothing to be gained by second-guessing yourself. You can't remake the past so look ahead or risk being left behind. ~Claudia Black, Stargate SG1
    In love with the Unreal franchise since 1998 and gonna love it forever!

    Steam~GeForce~YouTube

  8. #48
    MSgt. Shooter Person
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    I had a similar problem in the editor when building lighting.
    You should try installing it in C:\UDK instead of in J:\UDK
    Hope it helps!

  9. #49
    MSgt. Shooter Person
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    Hey, minifloppy, just a quick question... how did you do the lighting? Is it lightmass, and if so, what were your build times like? Incredible work, simply stunning! I'm looking to implement something like this myself (temperate woodland rather than forest, but same idea) and am looking for any help I can get on the best way to light a complex environment like this.

    Cheers, and keep up the good work!
    This signature cannot be certified as 100% accurate. It may be updated at any time and without warning. For quality control purposes, this signature may be recorded and sent to the FBI for further tests. No warranty is implied or expressed. If you enjoyed this signature, it and others like it are available for download.

  10. #50
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    Quote Originally Posted by DifferenceEngine3D View Post
    Hey, minifloppy, just a quick question... how did you do the lighting? Is it lightmass, and if so, what were your build times like? Incredible work, simply stunning! I'm looking to implement something like this myself (temperate woodland rather than forest, but same idea) and am looking for any help I can get on the best way to light a complex environment like this.

    Cheers, and keep up the good work!
    Thanks. All the lighting was done with a single dominant light using Lightmass. It took 25 minutes to render on an i7 920 at medium quality if I remember correctly. I think it took 40 minutes for production quality, but the differences between medium and production quality were barely noticeable.
    UDK:
    Jungle Environment

    UT3 Maps:
    WAR-Araja][-SE - MSUC Phase 3 Winner!

  11. #51
    MSgt. Shooter Person
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    Quote Originally Posted by minifloppy View Post
    Thanks. All the lighting was done with a single dominant light using Lightmass. It took 25 minutes to render on an i7 920 at medium quality if I remember correctly. I think it took 40 minutes for production quality, but the differences between medium and production quality were barely noticeable.
    Thanks for the info! I'll let you in on a secret; it was your environment that make me decide to concentrate on Unreal rather than invest any more time and energy on "anotherengineę". Spectacular work, and I've got your site bookmarked for any new wonders... Any little preview or hint you could give us on your next one? I for one breathlessly await
    This signature cannot be certified as 100% accurate. It may be updated at any time and without warning. For quality control purposes, this signature may be recorded and sent to the FBI for further tests. No warranty is implied or expressed. If you enjoyed this signature, it and others like it are available for download.

  12. #52
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    Quote Originally Posted by DifferenceEngine3D View Post
    Spectacular work, and I've got your site bookmarked for any new wonders... Any little preview or hint you could give us on your next one? I for one breathlessly await
    Right now I'm doing some contractual work for a game company and I have very little time to spare with personal projects. We'll see in the future though. Thanks for bookmarking my website.
    UDK:
    Jungle Environment

    UT3 Maps:
    WAR-Araja][-SE - MSUC Phase 3 Winner!

  13. #53
    The Sacrifice
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    Quote Originally Posted by collix View Post
    I had a similar problem in the editor when building lighting.
    You should try installing it in C:\UDK instead of in J:\UDK
    Hope it helps!
    This might helps, but I don't do that! The C drive is my system drive, there are my OS and drivers only! I also hate it to install user stuff of UT3 on C. If UDK doesn't work perfectly on other drives, so be it! Somehow I'm sad about this, but whatever...
    There is nothing to be gained by second-guessing yourself. You can't remake the past so look ahead or risk being left behind. ~Claudia Black, Stargate SG1
    In love with the Unreal franchise since 1998 and gonna love it forever!

    Steam~GeForce~YouTube

  14. #54
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    Very well done.
    What have we become!...

  15. #55
    MSgt. Shooter Person
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    71

    Default

    Amazing, very good work, I love it !

  16. #56

    Default

    Great job, it's very beautiful.


 
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