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Thread: DM-CTF-StarBase

  1. #1
    MSgt. Shooter Person
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    Map - Deathmatch (PC) DM-CTF-StarBase

    Name: DM-CTF-StarBase (orginal name: DM-Shipwreck)
    Version: 4.0 (FINAL)
    Description:
    Just one of my forge maps that i remade in UT3 because it had grapic lag.
    the map is a symmetrical Dm map, that is set on a ship.
    the teleporters at the red/blue base will easily get you in the midle.

    Download:

    DM Version
    http://www.upload.mastergamers.net/d...60e11333024f25

    CTF Version
    http://www.upload.mastergamers.net/d...d58299013d0f63

    Screenshot:










    Download:

    DM Version
    http://www.upload.mastergamers.net/d...60e11333024f25

    CTF Version
    http://www.upload.mastergamers.net/d...d58299013d0f63

    Changes since last version:

    Added some lifts near the teleporters so you can get there faster.
    Added some meshes/texture diversety to make it look less boring.
    Changed to colour of the star to blue.
    Added some sounds.
    Changed all the lighting.
    Changed the SkyBox Texture.
    Configured the CTF version

    Credits

    Lord_PorkSword for helping me with the lighting.
    Last edited by Ice.T; 05-29-2011 at 04:47 AM.

  2. #2
    MSgt. Shooter Person
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    Default

    Cool, thanks for your work.

  3. #3

    Default

    Gameplay seems ok but light could be better.
    Intel C2D E8400 3.6GHz, 3 Gb RAM, nVidia GTS250, Windows 7 32bit
    My maps: DM-Flux[UT3], DM-Loathing
    DM-Brickyard, DM-Blockparty
    Betas: DM-SakuraGarden (beta).

  4. #4

  5. #5
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by SkaarjMaster View Post
    any download mirrors?
    DM: http://www.mapraider.com/maps/?fileid=5633
    CTF: http://www.mapraider.com/maps/?fileid=5634
    Last edited by Ice.T; 06-03-2011 at 10:18 AM.

  6. #6
    Prisoner 849
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    Default

    Fun map you've made here M8!

    I've sent you a PM regarding some feedback!
    "The probability of someone watching you is proportional to the stupidity of your actions!"
    Unreal Old Friends
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  7. #7
    MSgt. Shooter Person
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    Default

    Are there any other things that i need to change?

  8. #8
    MSgt. Shooter Person
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    Cool

    Real Final Version Available

    Download:

    DM Version
    http://www.upload.mastergamers.net/d...60e11333024f25

    CTF Version
    http://www.upload.mastergamers.net/d...d58299013d0f63

    Screenshot:










    Download:

    DM Version
    http://www.upload.mastergamers.net/d...60e11333024f25

    CTF Version
    http://www.upload.mastergamers.net/d...d58299013d0f63

    Changes since last version:

    Changed most of the lighting so it would look better.
    Made the CTF version.
    Added some more player starts.
    And also some other random things.
    Last edited by Ice.T; 05-29-2011 at 04:48 AM.

  9. #9
    Prisoner 849
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    Changes look excellent M8!
    Thumbs up to your overhaul on lighting!
    Last edited by Lord_PorkSword; 05-29-2011 at 10:56 AM.
    "The probability of someone watching you is proportional to the stupidity of your actions!"
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  10. #10
    MSgt. Shooter Person
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    Default

    Very fun!

  11. #11

  12. #12

    Default

    The map has been updated on Mapraider and all of the old links to the DM version will automatically redirect you to the latest version. I also mirrored the CTF version. Both are available at the following links:

    DM: http://www.mapraider.com/maps/?fileid=5633
    CTF: http://www.mapraider.com/maps/?fileid=5634

    Sorry for the delay ... I'm swamped with getting Mapraider 2.0 ready for launch

  13. #13
    Redeemer
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    Smile

    If I installed the CTF version, then telling bases apart would be easy, but I only tried DM/TDM. This one needs an in-game preview screen, but I'll fix that. Not sure if the teleporters are really needed, but I'm sure they help a bit in CTF. I like the lighting better in the latest version, although some variations in the decor would spice up the map a bit. Definitely a somewhat frantic match and fun.

    EDIT: fixed in-game preview shot; it was hiding in the editor.
    Last edited by SkaarjMaster; 02-10-2012 at 01:49 PM. Reason: fixed


 

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