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Thread: DM-StarBase

  1. #1
    MSgt. Shooter Person
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    Gamertag: EU Itazuki

    Map - Deathmatch (PC) DM-StarBase

    Name: DM-StarBase
    Version: 3.0
    Description:
    Just one of my forge maps that i remade in UT3 because it had grapic lag.
    the map is a symmetrical Dm map, that is set on a ship.
    the teleporters add the red/blue base will easily get you to the midle.
    Download:
    http://www.upload.mastergamers.net/d...6ad730b67e7897
    Screenshot:






    Download:
    http://www.upload.mastergamers.net/d...28c03756797b13
    Last edited by Ice.T; 04-22-2011 at 08:44 AM. Reason: NameChange and new version.

  2. #2
    MSgt. Shooter Person
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    Gamertag: EU Itazuki

    Default

    Are there any changes needed beside lighting fixes?

  3. #3
    MSgt. Shooter Person
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    Gamertag: EU Itazuki

    Default

    New version.

    Changes:
    Got rid of some corners.
    made the teleporter 2 way.
    fixed some lighting problems.
    added some player starts at the sniper spawns.
    And a few other fixes.

    Dowload:http://www.upload.mastergamers.net/d...6ad730b67e7897
    Last edited by Ice.T; 04-13-2011 at 10:40 AM.

  4. #4
    Boomshot
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    Default

    wish ppl give some feedback
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  5. #5
    God King
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    Default

    I have some feedback:
    The name doesn't really fit to the theme of the map. To me it doesn't look like a shipwreck. You should try to make it look destroyed by creating flickering lights with Kismet and/or make broken walls where you can see cables and pipes, or cables hanging down from the ceiling, broken supports and pillars, deformed hallways and such stuff. Just suggestions.
    Also I think making a base layout/a symmetrical map for DM is not very good, maybe you should make it CTF/Greed instead?
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, Final, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  6. #6

    Default

    agree with sly, and one thing to add, need to break up some of those textures just a lil bit, lil too many of the same textures all over the map, if you could break some of it down and add bit more depth to it, I thought the layout was ok though...just like i said, break up the textures a lil bit to add some diversity..


 

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