Work in progress - I thought I'd post it anyway, to get the main bulk of formatting out of the way, and to make it easier to work on, as I've been using Notepad up until now.


Intro:


I decided to produce this guide to aid Anarchy-newcomers, outlining what a team challenge is, the various general and map-specific team challenges, and tips on successfully going about completing each one.

I've tried to be as detailed as possible regarding team challenges, as well as proof reading my guide several times for typos and other mistakes, but if you notice any, feel free to let me know, and I'll gladly correct them, thanks!

Note - This guide assumes that you and your team don't have and/or use mics, as most people don't tend to anyway.


Summary:

During the course of each wave, certain enemies will have a team challenge assigned to them, marked in green text above that enemy's head. These team challenges require certain team-based skillshots to be performed upon them to successfully net their hefty points bonus.

As you and your teammates advance to the later waves, completing these team challenges are essential in progressing further, so it's a good idea to take the time to perform these challenges correctly.


Key Points:

  • Only two players are ever needed to accomplish any team challenge


  • Killing a team challenge in any other way than what is required is considered a failed challenge


  • They're worth a massive 2000 points


  • Even if you don't take part in a successful team challenge, you still receive the points upon its completion


  • The last enemy within a wave is always a team challenge


  • If the final enemy is marked as a "Last Chance" team challenge, completing that particular challenge is necessary to advance to the next wave


Recommendations:

  • Don't initiate a team challenge if there's no one around to aid you in its completion


  • Don't kill a team challenge whilst in Blood Symphony mode, however tempting it may be, as this will only net you 250 points instead of 2000 points for the team


  • There is no time limit in Anarchy mode, so take your time in guiding the team challenge to the safest/most strategic location to perform the necessary team-based skillshot


  • Kill any other enemy first if they're posing as a distraction, especially mini bosses


  • If a team challenge not related to the Thumper has accidentally been Thumpered into the air, just wait until he falls back to the ground


  • If you've been hit by an enemy Flailgunner, retreat away from the team challenge as quickly as possible, to prevent accidentally blowing him up


  • It may be a good idea to clear a specific area of explosive barrels before guiding a team challenge to that area


General Team Challenges:

Double Penetration - At least two players shoot an enemy to death.

Tips - Ensure that at least one other player is focused on the same enemy as you are before firing upon him. The safest way to pull this challenge off is to use the PMC, firing only one or two shots at a time at the enemy's torso or legs, otherwise you may accidentally kill him straight away via a headshot.


Bullet Kick - One player kicks the enemy, and another player shoots him to death before he hits the ground.

Tips - Be careful not to kick an enemy into an environmental hazard. If another player has kicked the enemy, you can still keep shooting him once he's hit the ground, but once he starts his "getting back up" animation, cease fire, and try again. Using the PMC's charged shot on a kicked enemy is a quick, foolproof way of completing this challenge. If this team challenge is assigned to a Flaregunner, Creep, or Sniper, you may find them repeatedly dodging your kicks, so either slide into them first, or shoot them once in the leg, and then kick them.


Bullet Slide - One player slides into the enemy, and another player shoots him to death before he hits the ground.

Tips - Be careful not to slide the enemy into an environmental hazard. If another player has slid into the enemy, you can still keep shooting him once he's hit the ground, but once he starts his "getting back up" animation, cease fire, and try again. Using the PMC's charged shot on a slid enemy is a quick, foolproof way of completing this challenge.


Das Boot - At least two players take it in turns to kick an enemy until he dies.

Tips - Be careful not to kick the enemy into an environmental hazard. You may find it easier to complete this challenge if you and a teammate corner the enemy or kick him alongside a wall, as you'll be surprised at how far an enemy may fly from a single kick. If this team challenge is assigned to a Flaregunner, Creep, or Sniper, you may find them repeatedly dodging your kicks, so either slide into them first or shoot them once in the leg, and then kick them.


Tug-O-War - At least two players simultaneously leash-grab the enemy.

Tips - Be careful not to leash-grab the enemy into an environmental hazard. If you find that everyone is leashing the enemy one after the other, but not quickly enough to perform a Tug-O-War, first wait until your leash has recharged, and then wait for another player to leash him again. If this team challenge is assigned to a Flaregunner, Creep, or Sniper, you may find them repeatedly dodging your leash, so either slide into them first or shoot them once in the leg, and then leash them.


Trap Shooting - One player Thumpers the enemy, and another player shoots him to death before he hits the ground.

Tips - Be careful not to accidentally perform a Tug-O-War upon the enemy with another player. Only Thumper the enemy in an open space, as you may find yourself Flyswatting the challenge. Using the PMC's charged shot on a Thumpered enemy is a quick, foolproof way of completing this challenge.


Slam Dunk
- One player Thumpers the enemy, and another player Thumpers him into the ground.

Tips - Be careful not to accidentally perform a Tug-O-War upon the enemy with another player. Only Thumper the enemy in an open space, as you may find yourself Flyswatting the challenge. If you've accidentally started performing a Thumper just moments after another player has, just continue with your Thumper, as this will still end up in a successful Slam Dunk, albeit a very swift one.


Mercy - One player shoots the enemy in the balls, and another player kills him by either shooting or kicking his head off.

Tips - Using the ironsights on the PMC is highly recommended for this challenge. An enemy's balls are much easier to hit if they're stationary and firing at you at medium range, rather than being mobile or close enough to be attempting to melee attack you. The safest way to finish off an enemy shot in the balls, is to kick their head off, as attempting to shoot their head off may result in you accidentally shooting them out of the Mercy position.


Trip Wire - One player trips up the enemy whilst he's running, and another player shoots him to death before he gets up.

Tips - Using the ironsights on the PMC is highly recommended for this challenge. You can only trip up an enemy that is running, so don't attempt to trip up a stationary enemy, as you'll eventually kill him if you shoot his legs enough times. If another player has tripped up the enemy, you can still keep shooting him whilst he's on the ground, but once he starts his "getting back up" animation, cease fire, and try again. If this team challenge is assigned to a Berserker, don't try to trip him up if he's too close to you, as more often than not, he'll be performing a running jump melee attack, which is easily mistaken as normal running. Using the PMC's charged shot on a tripped up enemy is a quick, foolproof way of completing this challenge.


Map-Specific Team Challenges:

Waterworks:


Blood Fountain - Knock the enemy into the central turbine.

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Tips - Using a combination of a slide or leash, followed by a kick, is the easiest and safest way of performing this challenge. It is highly recommended that you attempt to knock the enemy directly into the central turbine, rather than into one of the four rivers, as this does not always result in a Blood Fountain kill.


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar.


Grand Central:

Make A Wish - Knock the enemy into the fountain.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the fountain, and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the fountain. If the enemy accidentally ends up landing on the outer fountain wall, quickly leash him away from it to attempt the challenge again, otherwise he'll die for a meager 10 points.


Meatspin - Knock the enemy into the revolving doors.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the revolving doors, and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the revolving doors.


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar.


Shocker - Kill the enemy by flinging him into a source of electricity.

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Tips - It is highly recommended to use the information board by the monorail track, instead of the large advertisement column, as enemies can sometimes end up missing the column and dying on the stand. You will likely find it easiest to accomplish this challenge if one player stands by the info board, and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the info board.


Vertigo - Kill the enemy by sending him down a huge drop.

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Tips - Ensure that the monorail has just gone by before attempting this challenge. It is highly recommended to perform this challenge using a combination of a slide or leash, followed by a kick, rather than two kicks, as you may find yourself accidentally Das Booting the enemy, especially in the later waves, where you're likely to have one or two Power upgrades.


Pricked - Kill the enemy by flinging him into a cactus.

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Tips -


Junkyard:

Man Crush - Knock the enemy into the crusher.

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Tips -


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar. Don't mistaken the electrified rebars as a potential Voodoo Doll source.


Shocker - Kill the enemy by flinging him into a source of electricity.

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Tips -


Vertigo - Kill the enemy by sending him down a huge drop.

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Tips - It is highly recommended to perform this challenge using a combination of a slide or leash, followed by a kick, rather than two kicks, as you may find yourself accidentally Das Booting the enemy, especially in the later waves, where you're likely to have one or two Power upgrades.


Pricked - Kill the enemy by flinging him into a cactus.

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Tips -


Turbine:

Blood Bath - Knock the enemy into one of the four juicer fanblades.

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Tips -


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar.


Shocker - Kill the enemy by flinging him into a source of electricity.

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Tips -


Dead Rock:

Not In Kansas - Knock the enemy into the tornado.

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Tips -


Feeder - Knock the enemy into the venus man eater.

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Tips -


Nom Nom Nom - Knock the enemy into the dinosaur skull's mouth.

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Tips -


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar. Don't mistaken the electrified rebars as a potential Voodoo Doll source.


Shocker - Kill the enemy by flinging him into a source of electricity.

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Tips -


Vertigo - Kill the enemy by sending him down a huge drop.

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Tips - It is highly recommended to perform this challenge using a combination of a slide or leash, followed by a kick, rather than two kicks, as you may find yourself accidentally Das Booting the enemy, especially in the later waves, where you're likely to have one or two Power upgrades.


Pricked - Kill the enemy by flinging him into a cactus.

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Tips -


Power Plant:

Ground Chuck - Knock the enemy into one of the three grinding wheels.

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Tips -


Voodoo Doll - Kill the enemy by flinging him into a sharp metal object.

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Tips - You will likely find it easiest to accomplish this challenge if one player stands by the rebar (sharp metal object), and either waits for the enemy to come close enough to slide into them, or leashes the enemy towards them, where another player can finish off by kicking the enemy into the rebar. Don't mistaken the electrified rebars as a potential Voodoo Doll source.


Shocker - Kill the enemy by flinging him into a source of electricity.

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Tips -


Vertigo - Kill the enemy by sending him down a huge drop.

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Tips - It is highly recommended to perform this challenge using a combination of a slide or leash, followed by a kick, rather than two kicks, as you may find yourself accidentally Das Booting the enemy, especially in the later waves, where you're likely to have one or two Power upgrades.


Outro:

Hopefully it wasn't too blatantly clear that I've never really produced a guide for anything before, and better yet, maybe you found one or two things helpful, in which case, I'm very glad.

Thanks for taking the time to read my guide, and may you continue to enjoy Bulletstorm as much as I do!