Hey All! I thinks its time to end my lack of activity on these forums with a little update on the things I have been working on.
A lot of you may know about my POM (Parallax Occlusion Material) from the The WIP Thread, but here are some more screens to show off!
With 4 different lights, the POM casts unique shadows for each, however with the advent of DX11 and tessellation, the POM doesn't really have a place in my future, or in the future of UDK. What a shame, too: I spent a lot of time on it.
Some more shots comparing the POM and its relatively flat geometry in a now canceled environment/map based on a rather archetypal hell.
And just flat lighting:
In the previous year I fell in lust with Zbrush. I was surprised how quickly I was able to pick it up and sculpt (in my opinion) awesome looking monsters. I crafted a special 'skin' shader just for these creatures.
The Archosaur. A small, pack-hunting bird/crocodile hybrid. I originally designed it as a sort of demon, but my concepts began to favor a more realistic look.
The Meta-Human: a sort of 'human animal' monster designed to take the things that we recognize as human and skew them.
I also did a bit of work on and effect I like to call Physical Fire: The video explains more than text.
I think that's about all. Please feel free to leave comments either favorable or malicious.