Page 1 of 3 123 LastLast
Results 1 to 40 of 119
  1. #1
    Administrator
    Join Date
    May 2000
    Posts
    1,082

    Default UDK Royalty Threshold Raised to US$50,000

    Hi folks,

    We just wanted to let you know that we've raised the revenue threshold for UDK. Under the new rules you are not required to pay royalties on revenue earned from the use of UDK until that revenue exceeds US$50,000 which represents a 10-times increase over the previous threshold of US$5,000.

    We're really excited about folks making some amazing things with UDK and we realize that a lot of you are just started in the business so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business.

    One thing some folks didn't seem to realize is that whether you sell your product through digital distribution (or a retail location) the company doing the sale to the end user (called the "retailer") takes a cut (typically around 30%) for their efforts. The price they sell it for is called the retail price. The amount of money they pay to you on each sale is called the wholesale amount. When you pay us royalties you pay on the wholesale amount, i.e. the money you actually receive.

    Here are links to some examples that illustrate how UDK royalties work.

    UDK Pricing Example 1.jpg

    UDK Pricing Example 2.jpg

    If you have questions please feel free to post them below.

  2. #2
    Veteran
    Join Date
    Jun 2010
    Location
    A bath of Immulsion
    Posts
    6,295
    Gamer IDs

    Gamertag: Sheldon Cooper

    Default

    Wow Epic raising the bar again
    and clearing up some royalty info too 5*
    I suppose you want me to say I love you... but I don't I really really don't.
    "My Right is brilliant its like 1080P my left eye is horrible its like 240.." Bushido
    "I say we take off a nuke the booster threads from orbit... Its the only way to be sure." Ripley

    Get Curried.

  3. #3
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,986

    Default

    That is amazing!!!!!!!!!!!!
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  4. #4

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    277

    Default

    Wow, fantastic news!

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Michigan
    Posts
    479

    Default

    Wow, you guys are great! Everytime I think it can't get better, you make it 10 times better. Thank you very much, and thanx for explaining the wholesale thing, made alot of sence.

    Thanx for all your great work.
    Current Projects:
    Nocturnal Conventicle
    Narcotic Pursuit
    The Office
    Devils Triangle

    join us on the IRC , we use irc.gamesurge.net and the room is #UDKC
    (っ◕‿◕)っ _____ ܔ(๏̯͡๏)
    Specs: gtx 670 - i7 - 32gb ram - Samsung 840 Evo - Win 8 Pro

  7. #7
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    LA
    Posts
    251

    Default

    awesome! Epic is such an great company! Thanks!
    -- Dave

    UDK Game Dev Blog
    http://agentfxudk.blogspot.com/
    Main VFX Blog
    www.agentfx.com

  8. #8

    Default

    That's really awesome

  9. #9

    Default

    Now that sure is quite Impressive... Or, should I say; "Epic"? Fine, it sure is Epic!

  10. #10
    The Sacrifice
    Join Date
    Nov 2009
    Location
    error
    Posts
    224

    Default

    Epic is epic? I think so..

  11. #11
    Player Experience Specialist
    Join Date
    May 2002
    Location
    Location Location
    Posts
    18,611
    Gamer IDs

    Gamertag: Fl4k

    Default

    Mark is "Teh Hawtness"
    Player Experience Specialist
    Stacey Conley
    Epic Games, Inc.

  12. #12
    Karried
    Guest

    Default

    So, I never really looked into UDK, was always interested, is it free to use? And I can use I'm assuming Unreal Tech to create a 'game' I envision? Also, do you need a super beast computer to run UDK?

    I don't know if those questions are off topic, so I apologize if they are. =/

  13. #13
    Player Experience Specialist
    Join Date
    May 2002
    Location
    Location Location
    Posts
    18,611
    Gamer IDs

    Gamertag: Fl4k

    Default

    They are not off topic Karried. A beefy computer will help, but it is not necessary. Yes, you can use UDK to create your game. It is completely free to use and allows you access to the same tools used to create Gears of War 2 and Bulletstorm.
    Player Experience Specialist
    Stacey Conley
    Epic Games, Inc.

  14. #14
    Skaarj
    Join Date
    Apr 2008
    Location
    India
    Posts
    8

    Default

    sweeetttttttt

  15. #15
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,928
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    Just to clarify, UDK is free to use and create your game, and even allows you to release that game for free. If you decide to sell your game, you have to purchase a license which is $99 and comes along with the royalty stipulations described in this thread.

    All of this info is available on the UDK Licensing Page as well.

  16. #16
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Posts
    216

    Default

    this is aaaaaaaamazing for students. there aren't that many jobs, lots of places are being shut down and many students leave university not good enough. all you need is a programmer/artist and assemble a crew :0)

    start your own Infinity Ward aha

    im guessing this is just for app store games??

  17. #17
    Karried
    Guest

    Default

    Alright, I've looked at it once IIRC, but I was bombarded with a ton of links, different programs I believe, didn't know which one was which so I kinda didn't DL it, matter of fact I don't even know if I was looking at the right thing.

    This is pretty awesome, interesting to get some experience than none at all, even if it's a small project.

    FTR, my comp is a Dual core 2.3 with an onboard GFX, Lol. I'm in the process of building one however, just financial roadblocks currently, so I want to try out on this one.

    Thanks Flak.
    Last edited by Karried; 02-22-2011 at 10:34 PM.

  18. #18
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,928
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    Quote Originally Posted by BorisK View Post
    im guessing this is just for app store games??
    This goes for any game made with UDK. The license is the same regardless of platform or how it is distributed.

  19. #19
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    373

    Default

    Thanks, although my game wont sale even $100
    do you want to learn UDK and you are a newbie?
    - first learn some basics about level edition
    - then do make Hourences Basic Game Tut. to work (dont go further till you make it work)
    - and only then learn the Mougli's lessons
    - official UDK info

  20. #20
    Administrator
    Join Date
    May 2000
    Posts
    1,082

    Default

    Quote Originally Posted by BorisK View Post
    this is aaaaaaaamazing for students. there aren't that many jobs, lots of places are being shut down and many students leave university not good enough. all you need is a programmer/artist and assemble a crew :0)
    Go for it! At least the most you'd have to pay on the first $50k is the $99 fee. BTW, that's the cost for a license for your whole venture. There are no per-seat costs or anything like that if you're going to make a game.
    im guessing this is just for app store games??
    This is for anything you do with UDK. We use app stores as an example because we figure most UDK games will be sold digitally because that's the easiest way for a new developer to get their games to market. Selling games in retail boxes isn't within easy reach of most start-up and indie developers.

  21. #21
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    277

    Default

    Just a curious question, I currently have no games on sale (and the one I'm working on I cannot sell, or probably release without someone setting their lawyers on me lol), but Im sure those who do would like to know: Does this apply to games sold before today?

  22. #22
    Administrator
    Join Date
    May 2000
    Posts
    1,082

    Default

    Quote Originally Posted by Kyle_Katarn View Post
    Just a curious question, I currently have no games on sale (and the one I'm working on I cannot sell, or probably release without someone setting their lawyers on me lol), but Im sure those who do would like to know: Does this apply to games sold before today?
    Yes. We updated the license agreement for everyone.

  23. #23
    The Sacrifice
    Join Date
    Apr 2009
    Location
    P-Town, Oregon
    Posts
    154

    Default

    Very cool Thank you guys for this wonderful editor and this new news!

  24. #24
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Posts
    216

    Default

    thanks for the intel ffejnosliw and Mark Rein

    time to plot a scheme and get a team together *rubs hands like Top Cat*

  25. #25

    Default

    Thank you very much. These new terms are more than for indie game developers. Like really, I've considered switching engines in the past because the licensing was just "ok" but now this thing beats any other hands-down.

  26. #26
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Posts
    146

    Default

    This is just fantastic! Just brilliant for indie game developers and students!

    Thank you so much!!

  27. #27
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    341

    Default

    Simple pictures make me happy. Awesome news with awesome explanation.

    Quote Originally Posted by Flak View Post
    Mark is "Teh Hawtness"


    Last edited by Allar; 02-23-2011 at 12:13 AM.
    Follow me on my new twitter. <_<
    http://twitter.com/#!/MichaelAllar

    Things I've made/worked/working on with UDK/UE3 that I can publicly talk about:
    Rekoil
    Warm Gun
    Jump or Die
    StuffIt: Playroom

    Allar's (Now outdated but soon to be updated) Complete Guide of UnrealScript

  28. #28

    Default

    Mark, do you guys actually make any Profit by doing this...? Or is it just 'cause y'all are Epically Generous and cool?

    I'm just curious, y'know ;-)

  29. #29
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Working on my game or working paying the bills.
    Posts
    283
    Gamer IDs

    Gamertag: Cyguard1

    Default

    Quote Originally Posted by Allar View Post
    Simple pictures make me happy. Awesome news with awesome explanation.





    MY EYES!!!

    Serious, this is great guys thanks for the generosity. Now to reach that 50k goal....

  30. #30

    Default

    Damn! UDK just got back on my radar and top of the list . Thanks Epic!!! Also i liked the thinking behind such a move. One can get proper footing now for development and go for the full UE3 license with lesser risk..Thanks again.

  31. #31

    Default

    Now waiting for Android support, the only thing missing.

  32. #32
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    341

    Default

    Quote Originally Posted by razormax View Post
    Now waiting for Android support, the only thing missing.
    I wonder if anything will be revealed at GDC...
    Follow me on my new twitter. <_<
    http://twitter.com/#!/MichaelAllar

    Things I've made/worked/working on with UDK/UE3 that I can publicly talk about:
    Rekoil
    Warm Gun
    Jump or Die
    StuffIt: Playroom

    Allar's (Now outdated but soon to be updated) Complete Guide of UnrealScript

  33. #33
    Administrator
    Join Date
    May 2000
    Posts
    1,082

    Default

    Quote Originally Posted by Dealman View Post
    Mark, do you guys actually make any Profit by doing this...? Or is it just 'cause y'all are Epically Generous and cool?
    In order for us to make money with UDK the developers who use it have to make money first. That's a win-win for everyone involved.

  34. #34
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Stafford, UK
    Posts
    353

    Default

    Almost have as much love now for Epic as when they made Tyrian all those years ago.

    Thanks for supporting Indie Devs guys!

  35. #35
    Skaarj
    Join Date
    Jun 2010
    Location
    Germany, Aachen
    Posts
    14
    Gamer IDs

    Gamertag: Avatarion

    Big Grin

    Man! I like waking up to news like that! Starting a business is stressful enough in and on itself and this change makes it less likely to go out of business with the first title produced... which in the end is, as Mark said, a win win for both sides.

    Kudos!

  36. #36
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    Victoria, Australia
    Posts
    313
    Gamer IDs

    Gamertag: NothAU

    Default

    I may be a little late to the party, but I would like to thank Epic for this truly awesome change.

    Edit:
    One quick question, will the UDK Royalty Report file be updated to reflect this change soon?
    Last edited by NothAU; 02-23-2011 at 03:08 AM.
    Gears of War 2: \\★//
    Gears of War 3: 17 (Console + EE)
    My Twitter
    _____
    Avoidance: A Knightly Duty - RELEASING NOVEMBER 3RD - Vote for the price on http://www.4amcode.com/
    TeamBPS Website | Twitter | IndieDB

  37. #37
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Melbourne, Australia
    Posts
    71
    Gamer IDs

    Gamertag: Mordt

    Default

    Much appreciated and very generous of you guys. I know a lot of people that will be happy with that news.

    Is the $99 license fee per game or per studio? I know you mentioned venture but wondered if ventue is the business or title released? Not that it really matters $99 is peanuts

    Well Done!
    Last edited by Mordt; 02-23-2011 at 03:32 AM.

  38. #38

    Default

    Quote Originally Posted by Mark Rein View Post
    In order for us to make money with UDK the developers who use it have to make money first. That's a win-win for everyone involved.
    Not just that, but even if they don't make 50,000$ -- they can use their project for a portfolio to get hired at a larger developer who then will have a larger amount of new employees trained on Unreal Technology "for some strange reason".

    It's almost always the outside the box thinkers that end up winning. Congrats on being the early sensible ones Epic.

    Thank you Epic.
    Core i7 920, Foxconn Renaissance, 6GB OCZ DDR3, GeForce GTX460 + GTX 260
    X-Fi Platinum, Bose QC15 Headphones, Windows 7 x86-64
    Rosewill RK-9000 (PS/2 Adapt. NKRO), Adesso Cybertablet 12000, LG Wide 20" LCD + Samsung 23" 1080p LED + LG Wide 22" Glossy LCD

  39. #39
    MSgt. Shooter Person
    Join Date
    Aug 2010
    Location
    Finland
    Posts
    93

    Thumbs up

    This is just pure awesomeness! This is great for starting indie companies like us.

    Thank you Epic!

  40. #40
    Skaarj
    Join Date
    Jun 2010
    Location
    London, UK
    Posts
    18

    Default

    so, so good! very exciting stuff! thank you!!


 
Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.