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  1. #1
    Iron Guard
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    Gamertag: Snorkelbottom

    Map - Deathmatch (PC) DM-Sulphur Beta Version 1

    Name: DM-Sulphur

    Author: G. N. "Snorkelbottom" Singleton

    Version: Beta Version 1

    Compatability: PC Patch 2.1


    This is a remake of the Unreal Tournament 2004 DM map DM-Sulphur.

    Screenshots:








    Note: The three above screenshots of this map are of the same locations shown for the original map in Unreal Tournament 2004's menu.

    Download:

    DM-Sulphur_Beta

    TUX's link

    KurlonT's PS3 link


    Beta Version Changes

    Aside from some geometeric changes, most of which should not be immediately noticable, I have made some minor changes to the map after comparing the original incarnation of the map, Sulphur.

    1. The Adrenaline pickups have been substituted with Health Vials.

    2. Originally the random UDamage/Keg O' Health/SuperShield wildcard base was going to be acheived through kismet. However I was unable to spawn the Shieldbelt to my satisfaction. After playing and analysing the map I have replaced the wildcard pickup with a standard Shieldbely pickup.
    I have done this because the UDamage is unnecessary due to the inclusion of the Redeemer, and the Keg O' Health is unecessary, having subsituted Health Vials for the Adrenaline pickups. Also, the Shieldbelt pickup compensates for the fact that the map has no armour pickups.

    3. The rain has not been included, simply because frame rates suffered too greatly.

    4. The blowing dust clouds from the original are not present when playing the map on low detail levels. However, 2 sets of clouds are visible on medium detail, and all five are visible on high detail levels.

    5. The Jumppad spark emitter has been recreated from the original, using the original texture.

    6. Meshes have been added, including a blowing flame chimney, to emphasize the maps new purpose as a gas mining platform.

    7. Rocket Launcher & Sniper Rifle ammunition pickups have been added on each of the scaffold struts on the top deck of the map. Now all weapons have two ammunition pickups each.


    With this map I have not made any drastic changes (except for change 2. mentioned above).


    Final Version Changes

    This is a comprehensive list of the changes that I have implemented to the map for the final release to address a few issues found in the Beta, as well as decorative elements to be added.

    1. TO DO. A blue hazy horizon around the map, as in the original.

    2. TO DO. Background platforms, as in the original.

    3. TO DO. Lighting storms.

    4. TO DO. Music Track, suggestions are welcome.

    5. TO DO. Collision amendment on Jumppad bases (noticed after cooked).

    6. TO DO. Final elements (menu image, full ini file etc.)


    Special Thanks go out to...

    The Guys at Epic Games for making Unreal Tournament 3.

    Paul Fahss, for his work on the original map - DM-1on1-Crash.

    The guys at Clickteam for their awesome install creator.

    Everyone on the Epic Games forums, especially Bl!tz~, bn_avit, Shade Mistress, sneh, Hugo Marques and M^vL. Thanks to all for their help and support.

    3DBuzz for their invaluable guidance and video tutorials.

    UDN (especially Dave Ewing and Richard Nalezynski) for their guidance and advice.

    Sjoerd "Hourences" De Jong for his guidance.

    The guys at icecreamyou.com for their guidance.

    The guys at fraghouse.beyondunreal.com. for their guidance.

    James Perry for his playtesting and invaluable feedback.

    ...

    Sorry for the delay peeps I have just recovered from the dreaded swine flu.
    Last edited by snorkelbottom; 07-01-2012 at 05:54 AM.

  2. #2
    Boomshot
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    wow! looks good...D/L
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  3. #3
    Iron Guard
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    Hello Bro, that was quick lmfao

  4. #4
    Boomshot
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    Quote Originally Posted by snorkelbottom View Post
    Hello Bro, that was quick lmfao
    ROFL!...stop that telepathic thing...i m scared now

    i just played a couple of games on it:

    -u did a nice job on the athmo of the map: scaring & intense like original
    -i like ur jumpad customisation, usefull indications
    -the "mooving clouds" effect is tip top

    excellent start mate,will try it deeper asap
    Last edited by Bl!tz~; 02-18-2011 at 09:04 AM.
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  5. #5
    MSgt. Shooter Person
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    Yes ! At least a map from UT2k4 with a real light set !
    Great job !
    Elcrolonosios - Sanctuary Tigers
    All my maps
    Wrex Anti Cheat Scanner

  6. #6
    MSgt. Shooter Person
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    Default

    DL link not working

  7. #7
    MSgt. Shooter Person
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    Yet another UT2k4 map I used to consider "meh", but with this version, you might make me fall in love with this map for UT3, just like Crash. Will download it ASAP. Oh, and nice to see you're still with the UT3 community.

    [OffTopic]
    I got your e-mail. I also recently recovered from a flu. I'll get to test that stuff.
    Quote Originally Posted by bombachu View Post
    I uninstalled ut3 and deleted steam.

    The ut3 community is wonderful. I sincerely love you all. Even Endo and JD.

    Just need to refocus some ideas.

  8. #8
    God King
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    Wow! Catches the original feeling quite well! The lighting is also pretty good! It's not as dark as many other maps. Good job on that!
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, Final, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  9. #9
    MSgt. Shooter Person
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    So I gave a couple of runs on this on the little spare time I have.

    - Map seems to be oversized on the X and Y axis, IMO.

    - Map is a bit undermeshed, needs more details in the platforms.

    - You really need to optimize it more and add the rain. This "dry" version doesn't really feel right.
    Quote Originally Posted by bombachu View Post
    I uninstalled ut3 and deleted steam.

    The ut3 community is wonderful. I sincerely love you all. Even Endo and JD.

    Just need to refocus some ideas.

  10. #10

    Default

    looks like a very good remake!!! remember the original map very well

  11. #11
    MSgt. Shooter Person
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    Any news? Sulphur is a must have!

  12. #12
    MSgt. Shooter Person
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    Quote Originally Posted by lowenz View Post
    Any news? Sulphur is a must have!
    So, is this map alive?

  13. #13
    Iron Guard
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    Default

    Nope, the PC I made the map with is past it and the laptop i now use ain't powerful enough to run UT3.

  14. #14
    MSgt. Shooter Person
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    Thats a real shame about your PC. I hope one day you change your mind, its a great map and you've done some great work on it. Don't throw the towel in! Perhaps try delay lighting rebuilds and or turning it off while in editor, (if that helps). Another is to set asset to be occluded into sections, this way only parts of your maps will be rendered at a time speeding up performance. This way you can segment the areas you wish to work on. Try this tutorial for some guidance. I hope this will answer the question you were telling. Good luck with it, I for one hope you will finish this remake.

  15. #15
    Iron Guard
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    Quote Originally Posted by Achernar View Post
    Thats a real shame about your PC. I hope one day you change your mind, its a great map and you've done some great work on it. Don't throw the towel in! Perhaps try delay lighting rebuilds and or turning it off while in editor, (if that helps). Another is to set asset to be occluded into sections, this way only parts of your maps will be rendered at a time speeding up performance. This way you can segment the areas you wish to work on. Try this tutorial for some guidance. I hope this will answer the question you were telling. Good luck with it, I for one hope you will finish this remake.
    The PC I have is the same one I used to make this and my earlier maps (you should check out DM-Crash in my sig), the problem is that it is over 6 years old and "chokey" as hell, it needs replacing but I don't have the fundage right now.

  16. #16
    Redeemer
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    Thumbs up Good remake.

    Nice lighting, skybox and layout; and on second thought, it needs a preview shot. This UT3 version has sinistral windy sounds with moving cloud effects and a fire emitter at the top (using flyby until the game starts), filled with some additional content and custom jump pad effect. This one has the exact z-axis something, gameplay is good as the original, exact weapon/item placements, and the bots are decent.

    Seems like this map is incomplete yet, thus your PC is either much 'not used' or 'gone' these days for capacity, so I like this remake perhaps.

  17. #17
    MSgt. Shooter Person
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    Someone can reupload the map? The link is broken.

  18. #18
    Iron Guard
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    Quote Originally Posted by szogyenyi View Post
    Someone can reupload the map? The link is broken.
    Just Checked, works fine for me...

  19. #19
    MSgt. Shooter Person
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    I clicked tot he mediafire link and a found myself in this page:

    http://filebucket.info/?

    it's have with all of the links (rapid, hotile)

  20. #20
    Iron Guard
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    try copy and pasting this into your address bar...

    http://filebucket.info/?kcqt0zigy

  21. #21
    MSgt. Shooter Person
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    Sorry, i am not kidding with you. It's still don't working

    (i also tried with internet explorer and don't work)

  22. #22
    Iron Guard
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    Quote Originally Posted by szogyenyi View Post
    Sorry, i am not kidding with you. It's still don't working

    (i also tried with internet explorer and don't work)
    I'm using google chrome and it works fine for me

  23. #23

    Default

    IE and Firefox download doesn't work. Plse use mediafire is free (or even filefront). I would like to test out this map. Looks good by the way.
    Please support the UT3 community both on the PC and PS3.

  24. #24
    Iron Guard
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    Quote Originally Posted by euchreplayer23 View Post
    IE and Firefox download doesn't work. Plse use mediafire is free (or even filefront). I would like to test out this map. Looks good by the way.
    Its a filebucket DL

  25. #25
    Redeemer
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    Wink Try me! ;)

    http://ut3.ut-files.com/index.php?di...lphur_Beta.zip (URL updated)

    Same as mine, as the FileBucket link with 5 links tried, and don't work for me also.
    Last edited by Private Tux; 10-06-2012 at 06:32 AM. Reason: Renaming the URL link.

  26. #26
    MSgt. Shooter Person
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    Thank you Tux

  27. #27
    Iron Guard
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    Quote Originally Posted by Tux Android View Post
    http://dl.dropbox.com/u/53750380/Use...lphur_Beta.zip

    Same as mine, as the FileBucket link with 5 links tried, and don't work for me also.
    Nice one Tux, have added your link to the OP

  28. #28
    MSgt. Shooter Person
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    PSN ID: KurlonT

  29. #29
    Iron Guard
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    Will add the PS3 link to the OP

  30. #30
    Redeemer
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    Smile good so far

    needs preview shot and don’t like the lips around some of the jumppads (seems you’ll fix this in the final and like your plans for final so far also); like the steam, wisps of clouds, wind sounds, balls of light showing way up from jumppad (jumppad sparks emitters), and solid structures but miss the rain; some stuff on ceilings interferes with shots from some weapons; I like the redeemer location and the bots are good.

  31. #31
    Redeemer
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    My Dropbox link seems down. Updated mirror from post #25:
    Quote Originally Posted by Private Tux View Post


 

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