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  1. #41
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    Quote Originally Posted by JUGGERNUT View Post
    They better not limit the scripting side like they did with gears, they best make it like UT3 where the editor hasn't been beaten to death.
    With G4WL being on the case, I very much doubt that because then you'd have access to the Games for Windows Live subsystem scripts.

  2. #42
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    Then it will have the same sad history as the gears editor, if not worse, hehe. There'll be more kismet commands with it being a newer version, but that'll only go so far. If you can't actually pickup your custom weapon like in gears, create new gametypes, and heaven forbid custom characters with a custom voice, then UT3 could potentially outshine this game if everything was ported over.

    One more week until the truth is revealed I suppose, wonder if during installation you'll have to click more options then checkmark the "Install Editor" box. Hopefully we can just add -editor to the startup.exe path and get it running from there if it's too complex.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  3. #43
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    Quote Originally Posted by JUGGERNUT View Post
    Then it will have the same sad history as the gears editor, if not worse, hehe. There'll be more kismet commands with it being a newer version, but that'll only go so far. If you can't actually pickup your custom weapon like in gears, create new gametypes, and heaven forbid custom characters with a custom voice, then UT3 could potentially outshine this game if everything was ported over.

    One more week until the truth is revealed I suppose, wonder if during installation you'll have to click more options then checkmark the "Install Editor" box. Hopefully we can just add -editor to the startup.exe path and get it running from there if it's too complex.
    Might be easier finding the console commands though if they make it like the UDK's console.

    Might buy the game or wait a while

    I've figured out gears can execute .U files, although it seems to execute pretty much any random extension file that contains text. .S19 ftw
    Last edited by shooter19; 02-15-2011 at 12:33 PM.

  4. #44

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    Are we really gonna have to wait until the game gets released to find out if there's gonna be an editor or not...

  5. #45
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    Quote Originally Posted by HideInLight View Post
    Are we really gonna have to wait until the game gets released to find out if there's gonna be an editor or not...
    Dunno, I'm just wondering about the kismet/scripting stuff, if it's decent then I may experiment with it.

  6. #46
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    Hey folks, sorry it took a while to get back to you here.

    In Bulletstorm, we would have had to make modifications to the Unreal Editor to account for the skillshot system. We spent years developing the skillshot system and carefully balancing weapons, and it was a resource matter - make an editor we can ship with the game or keep polishing Bulletstorm for release.

    Epic maintains the Unreal Development Kit (UDK) for people who would like to work with our game development toolset. We regularly release free, updated versions that include the latest additions to the engine. UDK *is* Unreal Engine 3 - plus it comes with sample content that can be used to make standalone games. Epic's engine team makes hundreds of improvements to the engine every month and UDK is the best way for developers to keep on top of the latest technology. UDK ships with the gorgeous visual features seen in Bulletstorm - Unreal Lightmass global illumination, light shafts (a.k.a. god beams), dynamic lighting and shadowing, and so much more.
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  7. #47
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    Quote Originally Posted by Flak View Post
    Hey folks, sorry it took a while to get back to you here.

    In Bulletstorm, we would have had to make modifications to the Unreal Editor to account for the skillshot system. We spent years developing the skillshot system and carefully balancing weapons, and it was a resource matter - make an editor we can ship with the game or keep polishing Bulletstorm for release.

    Epic maintains the Unreal Development Kit (UDK) for people who would like to work with our game development toolset. We regularly release free, updated versions that include the latest additions to the engine. UDK *is* Unreal Engine 3 - plus it comes with sample content that can be used to make standalone games. Epic's engine team makes hundreds of improvements to the engine every month and UDK is the best way for developers to keep on top of the latest technology. UDK ships with the gorgeous visual features seen in Bulletstorm - Unreal Lightmass global illumination, light shafts (a.k.a. god beams), dynamic lighting and shadowing, and so much more.
    I somewhat have to agree with this. Maybe they don't wanna risk the whole Gears port buggy editor thing again, and instead polishing up the game to keep PC players happy.

  8. #48
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    Will Bulletstorm have an editor: short answer, no.

    Thanks, all I needed to know.

  9. #49
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    Quote Originally Posted by Kantham View Post
    Will Bulletstorm have an editor: short answer, no.

    Thanks, all I needed to know.
    Yup that's pretty much the situation

  10. #50
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    And actually despite fact that we probably won't need access to skilshot system from editor unless we need to refer to them from kismet . They aren't neccessary when creating map or change gameplay mechanics (because you are working in code not in editor). Anyway. Lets say that i belive in what Flak said because i can only suspect how they putted all gameplay mechanics into game.


    Quote Originally Posted by JUGGERNUT View Post
    So custom gametypes are a possibility.. or is it maybe incompatable with gears version?
    2) Expect to pay for future BS DLC on the PC.
    I'm gonna pre order BS tommorow, but don't expect from me to buy DLC. I will buy game, but DLC i will pirate unless it's true expansion pack.
    Last edited by Fartuess; 02-15-2011 at 05:23 PM.

  11. #51
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    Yeah, I have a feeling it's so they can release DLC... for a price, of course.

    Can't believe I said earlier that all platforms should be treated equal..... we can do so much more on PC, PC should have gotten more.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  12. #52
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    Quote Originally Posted by Flak View Post
    Hey folks, sorry it took a while to get back to you here.

    In Bulletstorm, we would have had to make modifications to the Unreal Editor to account for the skillshot system. We spent years developing the skillshot system and carefully balancing weapons, and it was a resource matter - make an editor we can ship with the game or keep polishing Bulletstorm for release.

    Epic maintains the Unreal Development Kit (UDK) for people who would like to work with our game development toolset. We regularly release free, updated versions that include the latest additions to the engine. UDK *is* Unreal Engine 3 - plus it comes with sample content that can be used to make standalone games. Epic's engine team makes hundreds of improvements to the engine every month and UDK is the best way for developers to keep on top of the latest technology. UDK ships with the gorgeous visual features seen in Bulletstorm - Unreal Lightmass global illumination, light shafts (a.k.a. god beams), dynamic lighting and shadowing, and so much more.

    So it's confirmed we won't have access to the editor?
    I do understand and appreciate your hard work on polishing this game and that's why I pre-ordered it already, but it's been kinda a tradition for me and lots of other UE modders to make something for games from EPIC, which we can't do in UDK. We really enjoy the games and that's why we want to create something. UDK is very nice but it's more like a tool.
    But anyway, thanks for the comment! And I am sure I can still get a lot fun from this game.

  13. #53

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    Disappointing, but at least we know now.

  14. #54
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    I am disappointed by this lack of Editor, and silent removal of those more negative posts here.

  15. #55
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    Constructive negativity is fine and everyone should know that by now. I understand your disappointment, but I will not allow insults and flames.
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  16. #56
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    Quote Originally Posted by Flak View Post
    Constructive negativity is fine and everyone should know that by now. I understand your disappointment, but I will not allow insults and flames.
    Hmm, I suppose this doesn't distract me from my Gears Mod project then but now I'm encouraged to wanna completely mod the crap out of Gears pc.
    Last edited by shooter19; 02-16-2011 at 03:21 PM.

  17. #57
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    Quote Originally Posted by shooter19 View Post
    Hmm, I suppose this doesn't distract me from my Gears Mod project then but now I'm encouraged to wanna completely mod the crap out of Gears pc.
    Hehe, same, quick, back to the gears editor, we mustn't be late for another crash!
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  18. #58
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    No mod tools are a negative gesture to the pc community, but honestly I don't think they would work very well for this game. It uses GFWL with no dedicated server support. So unless you're making these mods and maps for sp use only it would be impossible to bring them online unless you get people together to do it.

    I would personally love custom maps since I know this game will be dead online in a month or two.

    But oh well, I already preordered it from EA.

    Just finished playing Necrovision, which is sort of this game set in a darker theme, and I loved it enough for me to get Bulletstorm. Necrovision was made by a few developers that left People Can Fly and it shared a lot of similarities with Bulletstorm, so it seems that there was talk of a shooter that you can "kill with skill" floating around People Can Fly for a while.

    Either way, I would recommend Necrovision to anybody who's looking forward to Bulletstorm, especially since it shares it roots with People Can Fly. Not sure if it has any mod tools but its on the same engine as painkiller was. DX10 support and all even!

  19. #59
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    Thanks for confirming about the editor, I was either going to get the pc version (if it shipped with the editor) or the xbox 360 version. Now I can go pre-order

    Of course you all know that Borderlands didn't ship with the mod tools, and the community eventually found a way. Give it time, maybe someone will reverse engineer the Bulletstorm code too
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  20. #60
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    The fact you release Bulletstorm in time is wonderfull and not naturally these days. Well done! No time to adapt the editor while that stadium is ok for me. But why dont release the editor later? You can do that after release of the game with a patch or -better- free DLC? It's not impossible and you know that.
    The big advantage (and chance) of a PC game is that users are willing to support that game over years with new content and ideas. Why don't use that potential?
    One more step I cant figure. In my opinion this is really a bad decision Epic.
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  21. #61
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    So, long story short, we get no Editor.

    Whether that was due to technical issues like ms. Flak said or just a lame excuse to enter the money-sucking DLC trend (prolly is a bit of both), it doesn't change the fact that it's still somewhat shameful to see an Epic game come without that which made them so cool in the past.

    Well then my money is on another shooter title then, so many will pop up this year. But I'll play BS one way or another, anyways =p

  22. #62
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    I thought they will give the editor, but no

  23. #63
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    Well, turns out they sort of are... they're giving us a chance to get the gears editor all over again, this is kinda good though... more people on gears, more to experience custom mods and maps.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  24. #64
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    ehh... Shall i give you another conspiracy theory?

  25. #65
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    I hope they will end up to give it anyway, modding is a thing that helps to keep a game alive through years.

  26. #66
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    Quote Originally Posted by fartuess View Post
    ehh... Shall i give you another conspiracy theory?









    .
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  27. #67
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    Quote Originally Posted by JUGGERNUT View Post
    It's good Friday again jugger!
    Last edited by shooter19; 02-18-2011 at 11:39 AM.

  28. #68
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    Haha, indeed it is!

    ... What makes it even better is I get Monday off as well, then the week after it's the whole week off.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  29. #69
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    Quote Originally Posted by JUGGERNUT View Post
    Haha, indeed it is!

    ... What makes it even better is I get Monday off as well, then the week after it's the whole week off.
    Yaaayyy, super secret pentagon testing can continue!

  30. #70

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    cool, just cancelled my pre-order.

  31. #71
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    Just face it, dlc is killing the mod community. Soon only those who know how to hack games and edit that way.

    If even Epic stops support us modders i fear we will die out soon enough.

  32. #72
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    DLC is too limited, always new maps weapons blah blah, nothing new, and they can't change gameplay etc, like make people jump, so mod is more versatile and better....

  33. #73
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    Well I think they continue a bit, I don't think they will stop the make something unreal contests and stuff like that.
    I just hope they will give an editor or allow to use the UDK for it.

    Sure I'm not happy for not providing an editor, but at least make the UDK usable to mod bulletstorm

  34. #74
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    Remember when Epic was really mod community oriented?

    :<

  35. #75
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    Quote Originally Posted by _borsdy View Post
    Remember when Epic was really mod community oriented?

    :<
    Tell their big buyer MS to support modding for free. Doubt it will happen. Maybe for some $$$ they will.

  36. #76
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    Somewhere in the future they should release the editor in a "future patch" the maps in coop will get boring after 2months of playing it over and over even DLC wont keep up with my demand!
    Neo-Geo Neo-Geo, Four Bright Buttons & Two Joy Sticks

  37. #77
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    Not gonna happen, noone supports mods nowadays - who would buy the DLC that has 3 maps and costs 800 MSP if you could download free content made by modders?

  38. #78
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    Quote Originally Posted by mmaruda View Post
    Not gonna happen, noone supports mods nowadays - who would buy the DLC that has 3 maps and costs 800 MSP if you could download free content made by modders?
    well they should be smart and make DLC with new game modes .... official maps should only work for rank score
    Neo-Geo Neo-Geo, Four Bright Buttons & Two Joy Sticks

  39. #79
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    Thanks for the speedy reply, Sad to here no editor, but heard good things about People can fly ,and they didn't do a bad job with gears pc. So I still might buy bulletstorm... But only on condition that you release Gears2 and 3 with the editor for the PC ....eventually. We have a deal then.


 
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