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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    34

    Default Giving Control to Mobile Placeable Pawn

    So, I understand that the only way to have a player on mobile is through a Mobile Placeable Pawn that takes all the input. So how, in unrealscript, do you give the control to that mobile placeable pawn?

  2. #2

    Default

    BUMP, as i too am wondering how to do thins inside of unreal script

  3. #3
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,928
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    Having a placeable pawn is most certainly not the only way to have a player in mobile games. You should be able to have first person just like Epic Citadel or have a 3rd person view with a player mesh if you want. It just isn't set up by default I don't think. There is nothing specifically prohibiting it, though.

  4. #4
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Posts
    333
    Gamer IDs

    Gamertag: Lord aZzy

    Default

    How would you go about setting it up for default then? because i would love to have this rather then a PlaceablePawn
    aZtekk Productions.

    Stuck? Give [UDKC] a visit!

  5. #5

    Default

    yeah ive decided to just work with a placeable pawn and use kismet for the majority of the controls


 

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