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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2010
    Posts
    46

    Default iOS Deployed but not using custom game type

    Hey guys, I've coded up a custom game with custom pawns, PCs etc and works perfectly in mobile previewer etc.

    However when I deploy to my iPhone the game type is defaulting to GameInfo instead of the game type that I've specified in my DefaultEngine.ini file.

    DefaultGame.ini snippet
    [Engine.GameInfo]
    DefaultGame=AdventMobile.AdventGame
    DefaultServerGame=AdventMobile.AdventGame
    DefaultGameType="AdventMobile.AdventGame"
    DefaultEngine.ini snippet
    [UnrealEd.EditorEngine]
    EditPackagesOutPath=..\..\MobileGame\Script
    FRScriptOutputPath=..\..\MobileGame\ScriptFinalRel ease
    -EditPackages=OnlineSubsystemLive
    -EditPackages=OnlineSubsystemSteamworks
    -EditPackages=OnlineSubsystemGameSpy
    +EditPackages=OnlineSubsystemGameCenter
    +EditPackages=UDKBase
    +EditPackages=MobileGame
    +EditPackages=AdventMobile
    Any ideas? Thanks!

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2010
    Posts
    46

    Default

    Fixed....had to specify my package in the packages to cook config in DefaultEngine.ini

    [Engine.PackagesToAlwaysCook]
    +Package=AdventMobile

    [Engine.StartupPackages]
    +Package=AdventMobile

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2010
    Location
    Croatia
    Posts
    180

    Default

    Quote Originally Posted by ImpactBlue View Post
    Fixed....had to specify my package in the packages to cook config in DefaultEngine.ini
    Yup, that's correct.

  4. #4

    Default

    Thanking you muchly!!!! Just encountered this problem and saw your post, I would have been pulling out my hair had I not seen this post!!!


 

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