Page 1 of 2 12 LastLast
Results 1 to 40 of 41
  1. #1
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Map - Deathmatch (PC/PS3) DM-Saturation [1on1] [PC] [PS3] [20 Brush Contest - Winner]




    Version: Final (v1.0)
    Compatibility: Patch 2.1

    Description: A builder with limited material struggled to build an environment after being demanded by Liandri. Even though in such a short time he accomplished it. After it was almost destroyed due to unfortunate events, he prevailed. Now you'll have to fight against the unexpected and see if you can come out on top.


    Comments: This map is an entry for leveldesign.nl's 20 brush contest. Maps to be designed with 20 brushes or less. Saturation has been completed with 18 brushes and 2 lifts (count as a brush each)
    I wanted to do something different, colourful and fun.

    Player Count: 2 - 4

    Credits:
    +Me
    +Epic for UnrealEd and UT3
    +Evillair for his eCel textures

    Homepage: http://Cr4zyB4st4rd.co.uk

    Review: 20 Brush Contest [UT3/UDK] 1st place - http://www.leveldesign.nl/viewtopic.php?f=9&t=102
    Quote Originally Posted by Sjosz
    DM-Saturation 84/100

    Gameplay: 32/40
    There is a lot of layout to be had here, with several floors, some catwalks, some liftjumps and a very circular flow.
    The level has an interesting and impressive layout for 20 brushes, with plenty of height variation, z-axis combat in select locations and lift-jumps. I like how the layout offers multiple paths pretty much anywhere and how it guides me around the layout without me paying attention to it.
    Weapon placement is smart throughout, as is ammo and health placement, and I'm quite fond of the liftjump for the body armor pickup. Seems to be plenty of pickups to make anyone spawning in have choices before being confronted with an opponent.

    Technical: 16/20
    Solid brushwork and AI works throughout, but use of light actors is excessive.

    Visual: 18/20
    This level uses a theme, or a variation on a metal/industrial theme I have not yet seen before and it does it well. The level is cleverly trimmed using trim in materials, and these materials, combined with the lighting work, is surprisingly easy on the eyes.
    The sky works well, but it also highlights the one visual element of the level I don't like (though I understand why it's there), which is that all the geometry in the level ends at precisely the same point, which, for all the visual things the level does right, seems jarring.
    Still, overall the visual quality of the level is quite astonishing for the limitations given, and the use of new materials in an existing theme makes it look fresh and unique.

    Creativity: 16/20
    Clever use of theme and brushes throughout. The twist on a techy theme by adding the separate wall colours made the level look fresh.
    PC Download:
    FTP -PC - 15MB .rar
    Mapraider
    Fielplay.net
    game-maps
    UT3 GoW


    PS3 Download:
    FTP - PS3 - 10MB .JAM
    Mapraider
    game-maps
    UT3 GoW
    Last edited by Cr4zy; 01-06-2011 at 09:46 PM. Reason: MOAR LINKZ! ut3gow

  2. #2
    God King
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,750

    Default

    But didn't the rules say that you are not allowed to use static meshes (these lights seem to be static meshes to me) or is that an exception because it would look stupid if there were no light sources and what's with the lettering? Was it made by using the brush sinking technique or is it a projector (if they are still called "projector" in UE3. I think projectors weren't allowed either)?

    Other than that: Looks very colorful and interesting. Quite the opposite of stock UT3 maps. Downloading
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, Final, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  3. #3
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Only meshes used are the two lifts and gameplay elements weapons/ammo/health etc.

    The lights are in the materials. As are the trims Kept a close eye on the rules

    PS3 link being added to first post right now...

  4. #4

    Default

    This is epic. It blows my attempt out of the water (though I don't have time to finish it now anyway).

    Upload to mpuk server k thx.

  5. #5
    Boomshot
    Join Date
    Aug 2008
    Location
    FK nero holland
    Posts
    2,277

    Default

    look good crazy
    downloading
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  6. #6
    God King
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,750

    Default

    Quote Originally Posted by Cr4zyB4st4rd View Post
    Only meshes used are the two lifts and gameplay elements weapons/ammo/health etc.

    The lights are in the materials. As are the trims Kept a close eye on the rules
    Oh, well. Then I guess you have good chances to win the contest. This map is great.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, Final, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  7. #7
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    396

    Default

    crazy I though you had smoke some "maria" When I saw this map but hell its great dude! Thx and good luck with the champiomship

  8. #8
    God King
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,372

    Default

    Hey Crazy

    This look very interesting, very lite.

    Will give it a go & I'm sure it's a very good map knowing your great skills

    GL for the contest & THX for the map.

  9. #9
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Thank you

  10. #10
    Redeemer
    Join Date
    Feb 2007
    Location
    0ld Sk00L,CA
    Posts
    1,057

    Default

    Fun map. I think you've got a good shot at winning the contest.

    One small surprise was that my frame rate dropped into the 30's when looking at the elevator next to the shield belt. I rarely get under 60fps in any map and especially not in a HOLP-style map so you've got something a little wacky there.

    Thanks for the map!

  11. #11
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    320

    Default

    Damn this is very a nice one !
    ____Cosmix________________________________________

  12. #12
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    55

    Thumbs up Superb!



    omg... I love this map!

    It flows so smoothly, and is such a joy to play. I also like how you used the colors, its easy on the eyes. The layout only takes a few min to learn and is setup for some really nice Shock Rifle battles <3. I first thought you had to do a wall dodge or lift jump to reach the chest armor, but found a double jump with a little bit of forward momentum will get you up the boxes, intentional? Really nice map, please create more like it!

    WolfyBrandon

  13. #13
    Iron Guard
    Join Date
    Nov 2007
    Location
    Poland
    Posts
    528

    Default

    looking like taken from Warsow .

    I should find that contest thread.

    Edit:

    Ok. I've realized that contest is now closed for submissions :/
    Last edited by Fartuess; 12-19-2010 at 05:42 AM.

  14. #14
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Posts
    211

    Default

    Great work on the layout. Lots of variety for so few brushes. Good luck in the contest.

  15. #15
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by Wolfy.Brandon View Post


    omg... I love this map!

    It flows so smoothly, and is such a joy to play. I also like how you used the colors, its easy on the eyes. The layout only takes a few min to learn and is setup for some really nice Shock Rifle battles <3. I first thought you had to do a wall dodge or lift jump to reach the chest armor, but found a double jump with a little bit of forward momentum will get you up the boxes, intentional? Really nice map, please create more like it!

    WolfyBrandon
    Glad you like. The crates are also wall dodge-able and hamemr jumpable for almost everyones access Same with the tunnel from belt, can popa hamemr jump out of that for a quick escape

    Quote Originally Posted by Fartuess View Post
    looking like taken from Warsow .

    I should find that contest thread.

    Edit:

    Ok. I've realized that contest is now closed for submissions :/
    Thanks. I'd expect them to run a second one in the future!

    Thanks everyone else

  16. #16

    Default

    Simple, yet great map! Just FYI - I also see the drop in frame rates that M^vL mentioned earlier in the thread.

    Both PC and PS3 versions have been added to Mapraider's three mirrors along with a handful of additional screenshots:

    http://www.mapraider.com/maps/?fileid=5435

  17. #17

    Default

    Quote Originally Posted by M^vL View Post
    One small surprise was that my frame rate dropped into the 30's when looking at the elevator next to the shield belt.
    +1

    the first time I see the pics, I was &
    after playing, I was &

    Great layout, very very fun to play, good luck for the contest Crazy !

  18. #18
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by FreakinMeany View Post
    Simple, yet great map! Just FYI - I also see the drop in frame rates that M^vL mentioned earlier in the thread.

    Both PC and PS3 versions have been added to Mapraider's three mirrors along with a handful of additional screenshots:

    http://www.mapraider.com/maps/?fileid=5435
    Thanks, added to first post

    Quote Originally Posted by SEBASTIEN-NOVA View Post
    +1

    the first time I see the pics, I was &
    after playing, I was &

    Great layout, very very fun to play, good luck for the contest Crazy !
    Thanks Had to be a fun and different map somehow
    Green and blue ftw!

  19. #19
    Prisoner 849
    Join Date
    Nov 2008
    Location
    Netherlands
    Posts
    881

    Default

    PC:http://ut3.game-maps.net/index.php?act=view&id=1659
    PS3: http://ut3.game-maps.net/index.php?act=view&id=1660

    Added it to game-maps now, can i use in a mappack sometime in the future? Readme included of course.

    Greetz zunnie
    MPF Games : Founder
    zunnie.nl : My personal website

    Intel Core2Duo 3GHz
    4GB DDR2 RAM
    nVidia GeForce 9800GT 1GB

  20. #20
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by zunnie View Post
    PC:http://ut3.game-maps.net/index.php?act=view&id=1659
    PS3: http://ut3.game-maps.net/index.php?act=view&id=1660

    Added it to game-maps now, can i use in a mappack sometime in the future? Readme included of course.

    Greetz zunnie
    Thanks for links will update post now.

    I have no issues with it being in a mappack

  21. #21
    The Sacrifice
    Join Date
    Mar 2009
    Location
    Germany
    Posts
    144

    Default

    Absolutely love it. Great work, I hope you win the contest.

    Btw, the map should definitely be included in a future HOLP pack (if there's one).

  22. #22
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    396

    Default

    Quote Originally Posted by TourianTourist View Post
    Absolutely love it. Great work, I hope you win the contest.

    Btw, the map should definitely be included in a future HOLP pack (if there's one).
    mAybe God hear ( if exist ) your request at this thing's status....

  23. #23
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Thank you

  24. #24
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    Lighting and style look nice m8.
    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  25. #25
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by Zerglings View Post
    Lighting and style look nice m8.
    hah the lighting should 1100+ lights in it xD

    Thanks

  26. #26
    Boomshot
    Join Date
    Dec 2007
    Location
    ...ǝps ɹǝɥʇo ǝɥʇ
    Posts
    2,555

    Default

    i like a lot the layout: simple & efficient
    pure asskick with the dodgejump mutator
    the lighting is a bit too brighty to my tastes (it s well done but i prefer darker ambiances)
    thx for ur work ....and GL
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  27. #27
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by Bl!tz~ View Post
    i like a lot the layout: simple & efficient
    pure asskick with the dodgejump mutator
    the lighting is a bit too brighty to my tastes (it s well done but i prefer darker ambiances)
    thx for ur work ....and GL
    Thanks. I wanted to do something unlike UT3. Bright, bold and colourful

    Dont worry I do have a very grunge map due out next year (actual time next year currently unknown)

  28. #28
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    20 Brush Contest UT3/UDK - 1st Place

    Thansk to the contest host, judges and other entrants

  29. #29
    Redeemer
    Join Date
    Feb 2007
    Location
    0ld Sk00L,CA
    Posts
    1,057

    Default

    Quote Originally Posted by Cr4zyB4st4rd View Post
    20 Brush Contest UT3/UDK - 1st Place

    Thansk to the contest host, judges and other entrants
    Congrats, that is sweet! I had a feeling you were going to get it.

  30. #30

  31. #31
    Redeemer
    Join Date
    Dec 2007
    Location
    Adelaide Australia
    Posts
    1,262

    Default

    Congrats crazybastard

    Its nice to see contests bringing the UT3 community new maps still. I hope that they give mappers a bit more scope in future versions of their contest. Current version of the contest doesnt really allow entrants to create UT3 grade material and I sincerely hope that will change.

    Saturation is a gr8 map, especially considering the very restrictive limits of the contest. I was immediately reminded of warsow as was an earlier poster
    [EDIT] what prize did you get?
    Last edited by FragTastic; 12-28-2010 at 01:20 AM.
    This signature would self destruct but your anti-virus has already defused it.. :/
    Proudly part of Team Domination. UT3DOM v5.0 is out now! (Code Improvements + 4 missing maps return.)
    DM-Pentecost - DM-Beesting_SE - DM-Carnage Cathedral SE
    Join AussieUT3 clan today.

  32. #32
    Boomshot
    Join Date
    Dec 2007
    Location
    ...ǝps ɹǝɥʇo ǝɥʇ
    Posts
    2,555

    Default

    congratz ... waiting the next one
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  33. #33
    God King
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,750

    Default

    Quote Originally Posted by FragTastic View Post
    [EDIT] what prize did you get?
    He didn't get anything. It was just a fun contest iIrc
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, Final, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  34. #34
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Thanks. And yes, only prize was bragging rights

  35. #35
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    colombia
    Posts
    101

    Default

    just, nice map!

  36. #36
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by Nb_Zaibot View Post
    just, nice map!
    Thanks, glad you like

  37. #37
    Skaarj
    Join Date
    Nov 2008
    Location
    Poznań,Polska
    Posts
    24

    Default

    Great map! I can't stop playing this one. ;D
    Sorry for my bad English.

  38. #38

    Default

    Sick map Cr4zy! This is up on GodsOfwarfare server if heads want to test it. Thanks for sharing your work mang!

    Server Ip: 216.86.149.231
    Custom Maps And Mods @ www.ut3gow.com

  39. #39
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    Quote Originally Posted by uczen1_PL View Post
    Great map! I can't stop playing this one. ;D
    Good to hear!

    Quote Originally Posted by GOW_Nootsac View Post
    Sick map Cr4zy! This is up on GodsOfwarfare server if heads want to test it. Thanks for sharing your work mang!

    Server Ip: 216.86.149.231
    Thanks. Glad you like and thanks for hosting it Also added links to the ut3gow upload in first post

  40. #40
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,440

    Thumbs up simple and very good map!

    Hope everyone likes pastel bright colors and dark gray/blue skies! Just kidding and congrats on winning the contest. I like the layout, ramps, weapon placement, z-axis, smooth flow, shadows, lighting and music to help bring out the atmosphere. I like the what seems to be original trim (or at least looks different to me) in here. The lift jumps are fun and I liked that one tight corridor you fall down into in the lower section. I noticed an ever-so-slight slow down when looking across the map and moving, but really not bad at all and very slight on my 2-year old system. I played with 3 players, but more could be more fun.


 
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.