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  1. #1
    Player Experience Specialist
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    Default Jazz Jackrabbit UDK iOS Tutorial

    Epic Principal Artist Shane Caudle takes you through a quick tutorial to demonstrate some of the new features added to UDK for supporting iOS development.

    In this tutorial, Shane shows you how easy it is to get your own custom game up and running using the visual scripting language Unreal Kismet, without writing a single line of code. The game you see here is designed to be a top down dual stick shooter featuring Jazz Jackrabbit.
    Also included in the download, Shane takes this game much further by adding:

    • Multiple enemy types
    • Pickups and powerups
    • Particle effects
    • Music and sound effects
    • HUD element for health and score
    • Loading and saving high scores
    • Custom input zones

    Download:

    Tutorial
    Screenshots and Doc
    Check out the video on YouTube

  2. #2
    MSgt. Shooter Person
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    Wow, sounds amazing. Can't wait to get my hands on it :P it's a pain not being at home with my lovely udk -.-
    aZtekk Productions.

    Stuck? Give [UDKC] a visit!

  3. #3

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    Great, I'm looking forward to giving this a try.
    See my tutorials here: Organization is the key to success in any endeavor

    mewithoutYou: The potato called from underground, "You've got it all turned upside down!"

  4. #4
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    Thank you very much for this great tutorial! No codding, kismet focused, this is the way to go great finaly a gamedesigner like me can start playing arond without having to worry about coding i hope you will continue to extend kismets functionality in the future. Could you do a Part 2 of this tutorial on how to exchange the player mesh, or how you have scripted the enemys?
    Last edited by R2D5; 12-16-2010 at 09:10 PM.

  5. #5

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    Very cool. Thank you!

  6. #6
    The Sacrifice
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    Gamertag: arcanumgames PSN ID: arcanumgames

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    Thanks Very Very Nice Tutorial

  7. #7
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    That's cool, wow!

    Let's hope that this tutorial will lead to a full game at some point!
    Slaz - T3h K!ng 0f C4rr0tus
    Do you know Jazz Jackrabbit? It was Epic's best classic game series which included two bestsellers.
    Unfortunately, the third game in the series, which used to run on Unreal technology, was cancelled.
    Epic and CliffyB, we want a new Jazz3!!
    Jazz2Online - Haze's Hideout - Beyond Unreal

  8. #8

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    Is there something missing in the download files? I don't see any video files.

  9. #9

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    this tutorial locks up for me after compiling the shaders. Would love to play with this but I can't for some reason.

  10. #10

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    looks good but icant get anything on to udk .I downloaded it clicked on it but it says that it can't find it

  11. #11

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    Ugh, it would be nice if i could follow this tutorial but the kismet_start.mobile level, along with the other .mobiles given here wont load for me, they just freeze up the editor and it becomes completely unresponsive. I'm really disappointed.

  12. #12

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    Great tutorial! I've run into a roadblock though...
    I did all the Kismet exactly as in the Tutorial video, it worked flawlessly except for one thing: Player speed multiplier variable doesn't seem to have make any difference if cranked higher than 4. There is no noticeable difference between 4 and 400, except when the player is not touching the ground.

    I even tried opening the tutorial level and adjusting the player speed there but it made no difference there either.

    Is there some kind of friction slider I'm missing somewhere?

  13. #13
    MSgt. Shooter Person
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    very nice tutorial,Thank you
    I Love Epic !!!!!!!

  14. #14

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    As much as I love Jazz and the little game that comes with it, this tutorial was horrible, as far as tutorials go.

    The dude most of the time wasn't explaining what he was doing and just blazed through everything. I mean it's cool that you can make games really fast with just Kismet and I guess you shown it with this vid, but if your goal is to TEACH, then take into consideration that pausing and rewinding every 10 seconds or so is very annoying for somebody wanting to learn.

    I learned more by looking at the finished game's Kismet tree and playing around with it.

  15. #15
    MSgt. Shooter Person
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    Where is I can find tutorial in which are explained from start to finish how create game for iOS.

  16. #16

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    Utech: you're not gonna find a start to finish tutorial for this just yet, this stuff all really depends on the game that you want to make. all you can really do is learn everything by learning a little at a time then putting it all together into a cohesive game.

  17. #17
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    Quote Originally Posted by elitemantis View Post
    As much as I love Jazz and the little game that comes with it, this tutorial was horrible, as far as tutorials go.

    The dude most of the time wasn't explaining what he was doing and just blazed through everything. I mean it's cool that you can make games really fast with just Kismet and I guess you shown it with this vid, but if your goal is to TEACH, then take into consideration that pausing and rewinding every 10 seconds or so is very annoying for somebody wanting to learn.

    I learned more by looking at the finished game's Kismet tree and playing around with it.
    I must agree with that.
    I just followed the "tutorial", i have learned only a little; it wasn't a tutorial but a demonstration of the power of UE Mobile and Kismet.

    By the way, it was helpfull to understand some mechanics, thank you very much and sorry for my english

  18. #18
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    i would like this tutorial from start to finish too, it is a very interesting tutorial but after the video i dont know how to continue. Dose anybody understand how the enemies are made, where the the behavior of them is created and where collision is handled?

    Or what would i have to do if i want to make a button to let the rabbit jump for example?

  19. #19

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    Can't find file for package 'KismetGame_Assets' while loading C:\UDK\UDK-2010-12\MobileGame\Content\Maps\KismetTutorial_Start.mo bile
    Can't find file for package 'KismetGame_Assets' while loading NULL

    Please give us the rabbit in Maya, 3dsMax or Softimage, otherwise my day is ruined

  20. #20

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    That happens when you place the mobileGame folder in a directory where the names include spaces or funky symbols. best to place it in your udk directory

  21. #21

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    Quote Originally Posted by Indecom View Post
    That happens when you place the mobileGame folder in a directory where the names include spaces or funky symbols. best to place it in your udk directory
    That didn`t make any sense to me. There are no funky symbols in the mobileGame directory. But I did try to put it in the UDK directory, and the same thing happens. All the content is missing. Only some gameplay icons come up.

  22. #22

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    Quote Originally Posted by Ironman4 View Post
    That didn`t make any sense to me. There are no funky symbols in the mobileGame directory. But I did try to put it in the UDK directory, and the same thing happens. All the content is missing. Only some gameplay icons come up.
    He is referring to the full path name. For instance, if you put it into My Documents there are spaces in the file path. However - I get the same thing. It doesn't appear to be anything to do with where it is located - I put it directly into c:\UDK and I get the same exact error.

  23. #23

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    ... when downloaded the jazz tutorial its contain folder= mobile game /Build /Content ( 176 MB). I have to download it twice. Anyway copy kismet tutorial_start.mobile to c:/ UDK/UDK-2010-12/Mobilegame/content/maps ...then copy KismetGame_Assets.upk into c:/ UDK/UDK-2010-12/Mobilegame/content/Environtment . It works for me.

  24. #24

    Default Works!

    Quote Originally Posted by tenkoi View Post
    ... when downloaded the jazz tutorial its contain folder= mobile game /Build /Content ( 176 MB). I have to download it twice. Anyway copy kismet tutorial_start.mobile to c:/ UDK/UDK-2010-12/Mobilegame/content/maps ...then copy KismetGame_Assets.upk into c:/ UDK/UDK-2010-12/Mobilegame/content/Environtment . It works for me.
    Now it loads without error. Thank you!!!!

  25. #25

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    First of all thank you for the "Walk Through". The game level looked wonderful. Were any BSP's used in the level creation or is it all static meshes imported in? Just curious as how you got the lighting and the textures to look so toony. Does Ureal have a toon shader? I am new to Unreal - I am coming off of Unity3D. UDK iOS support is mind blowing.

  26. #26

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    I agree the level is an amazing work. It is amazing how it was stylized. I am still wondering if that wouldn`t be to much extra work, to also provide some original assets in max, maya or softi. Maybe a video of importing them to udk. I am not totally new to UDK, but for the guys that are new, they cannot create new content, without setting up bones properly. Is there a naming convension by the way?

  27. #27
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    Sorry Flak, but i've a small problem...
    In my level I've added Named Variable and draw image but i don't know which is my var name??

    Please help
    sorry for my english i'm from italy..

  28. #28
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    Default

    The HUD_Gameplay variable is just bool varible that when set to false, it hides the icons for health and score. It is located in the blue settings area with the other variables.

  29. #29

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    This is the type of tutorial that I want!! A quick, here is how you do stuff! I can then take what I learned and tinker with it to learn more.

    The only issue I have is that I want to learn more! You've posted that you've added power ups and other cool features. So a short video series should be made showing this process.

    Thanks again for making this tutorial!!

  30. #30
    Skaarj
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    THNX By The Way - Any chance to extend this tutorial showing how to build one intro, menu to select levels , select weapons and how to integrate game center ! So Far So Good !
    Last edited by backforgood11; 12-25-2010 at 08:09 PM.
    iPhone 3Gs Black MacBook White Core 2 Duo 2.4Mhz nVidia GeForce 320M 3 Gb RAM DDR3 1066Mhz Kingston Mac OSX Snow Leopard - BootCamp Windows 7 Ultimate 64 Bits - - UDK MOBILE UNSTOPPABLE - 4 REAL BAD BOY !

  31. #31
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    Excellent demo/tutorial and self-explanatory. I just put all the files in the corresponding folders in UDK, cooked the badboy, and it ran flawlessly on my device. Thanks for the free game!

  32. #32
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    Im wondering how i could make the rabbit jump, i have tryed adding a float value to the z component of the set velocity block but it dosent work. Any idea?

  33. #33

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    first of all, thank you for this tutorial!
    but, someone can you explain me how to insert enemies please? I need know it

    Thanks!

  34. #34
    The Sacrifice
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    Silly question but I cant find an answer to it.

    What happens when you create a new jazz jackrabbit level. Do you have to go through all of that config again or is there some way to share the pawn and its kizmet across levels?

    If you were creating a 20 level game then it would make more sense to do all that config in the pawn spawning code?

  35. #35
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    What happens when you create a new jazz jackrabbit level. Do you have to go through all of that config again or is there some way to share the pawn and its kizmet across levels?
    I had the exact thought after going through the tutorial. I'm new to the UDK but I don't see that method scaling very well unless you can share kismet sequences between maps.

    Nevertheless, I learnt a lot about UDK going through it.

    Bino

  36. #36

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    +1 to know how to add more game levels using the same Kismet

  37. #37
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    Quote Originally Posted by pixelboi View Post
    Just curious as how you got the lighting and the textures to look so toony.
    i'm curious about that too
    UDK Mobile does not accept any post process effect so you can't create a cartoon style shader like DungeonDefense.
    In this case i think there is some work on the texture and something other...

  38. #38
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    Kismet is not meant for creating complete games and is simply used in this case to show the power of it. If you have a a lot of repetive Kismet sequences get a programmer to put them in UnrealScript for you.

    @Kenji87: You are free to examine the Materials used.

  39. #39
    Player Experience Specialist
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    I'll get Shane back in here next week
    Player Experience Specialist
    Stacey Conley
    Epic Games, Inc.

  40. #40
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    Kismet can do a lot but i hope i will be extended a lot in the future. Switching levels shuld be possible, at least it is possible with the windows version of udk. There it can be done with level streaming. You can use your mail level with the kismet locig as persitent world so it is an entry point were other levels could be streamed in. Here you can find some info about streaming http://www.hourences.com/tutorials-ue3-streaming/


 
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