I am trying to create an flying drone npc.
I have created the mesh and skeleton in maya and exported it, I have created my animsets and animtrees, and created a custom collision in PHAT.
Because this is a flying drone it will not need any of the UDK pawn animations, so I am using my own custom skeleton. (surely you only need to use the UDK skeleton if using their animations?)
When I spawn the drone using kismet everything is ok animations all playing etc. however the collsions aren't correct until the Drone has been destroyed (i'm assuming this is because PHAT is only for ragdoll physics).
The drone only seems to a have a very small collsion area at its center.
I cant create the drone as a vehicle and give it per poly bone collsions as I need it to behave like a bot.