hi every one.
i need my pawn to move forward while he's playing attack animation. i'm using AddVelocity function like this:
but now i have problem with that. my character movement in ramps. i want him to move almost one step forward. but when he's standing on top of ramp, he flees down of the ramp quickly!Code:AddVelocity(Normal(Vector(Rotation)) * WorldInfo.Game.GameSpeed * 100, Location, class'DamageType');
how can i solve this?
is there a function which i can use instead of AddVelocity?