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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    Los Angeles
    Posts
    177

    Default setting pick ups to run faster, jump higher etc

    what is the best way to do this using kismet? also what other player properties can be changed this way?

  2. #2
    Iron Guard
    Join Date
    Dec 2007
    Location
    Portland, Oregon
    Posts
    709
    Gamer IDs

    Gamertag: Apophis3d

    Default

    You wont be able to control pickups properties though kismet. You would have to create a new pickup based on an existing one.
    My UT3 video tutorials: Apophis3d.net Tutorials My Portfolio Site: HatchieDesign.com

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2009
    Location
    Arlington, TX
    Posts
    394

    Default

    You should probably be looking at pawn/utpawn properties, rather than player properties, and, this is indeed better to do with a custom pickup. Why? This is because, within kismet, it is often difficult to set up a kismet system to time and remove pseudo-powerups from pawns once given. Also, you may find that you are more limited with what you can do in kismet, without scripting custom kismet nodes or placeable actors, so you may as well just skip that and script the pickups, instead.


 

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