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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
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    Classified
    Posts
    252

    Default showmethatagain : static mesh & foliage tutes

    Hi Everyone,

    I've uploaded two new tutes in the UDK series at my site :

    http://www.showmethatagain.com/videos/UDK/terrain09/ : vegetation - object & lighting basics (26 mins, 90 MB)
    http://www.showmethatagain.com/videos/UDK/terrain10/ : vegetation - foliage based grass (40 mins, 123MB)

    I'm now working on the final terrain tute which is all about making your own trees in the speedtree modeller and getting them going in the UDK.

    Hope they help

  2. #2
    Skaarj
    Join Date
    Sep 2010
    Location
    Iran
    Posts
    14

    Default

    another time thanks, I was see all of the tutorials and there were awsome.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2009
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    Classified
    Posts
    252

    Default

    A little warning, the latest release (october) has had foliage stripped out of it, so the foliage tutorial above won't work for you if that's the version you're using.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    France
    Posts
    46

    Default

    Thanks again, your tutorials are still good, and helpfull, .

  5. #5
    The Sacrifice
    Join Date
    Nov 2009
    Location
    Germany
    Posts
    350

    Default

    Thanks for your work and of course thanks for sharing! But i got a simple and small question, whats the alternative for foliage in general since it has been removed in the october release?

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2009
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    Classified
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    252

    Default

    Not sure on that one Flynt... maybe manually placing static meshes with multiple LODs (with the last one being an empty mesh)?

    I've still got a few things I want to cover in environment so I'll probably keep going on them then hopefully by that time epic will have reintroduced something for doing grass...


 

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