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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    92

    Default Adding a minimap to the game

    Hello, I am trying to add a minimap to my game in UDK.

    What I did was go to World Properties > WorldInfo > My Map Info. I added a UTMapInfo object and selected my map image in it, but the map doesn't show up when I play the game.

    Is there anything else I need to do? Are there any requirements for the selected map texture (size, color depth?)

  2. #2
    God King
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    4,132

    Default

    Did you make sure that you added an Offset to tell the game which parts of the map coordinates corresponds to which part of the level?

    By default the offset is (0|0), means the center of the radar is at the origin of the editor. If you created your level too far away from the origin and didn't specify an offset, you might not see your map.


    But maybe you also made another mistake somewhere.. I am new to RadarMaps in UE3 as well.

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2008
    Posts
    112

    Default

    That seems to be the old way of handling the Minimap. It now is handled in scaleform. It is called as a flash file in a .swf form. Check out the file udk_minimap.fla and udk_hud.fla in the flash folder. You may have to download it.

    http://udn.epicgames.com/Three/Scale...load%20Samples

    Also check out the source code GFxMinimap.uc and GFxMinimapHud.uc in the UTGame folder.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Posts
    453

    Default

    can i have the information written on a texture ( like having a radar on a soldier arm ) so i can lerp it in with the UV texture and have an interactive radar?
    I 4M 4LW4Y5 H3LPFUL. 4T L345T ! BuMp3D Y0uR THr34D.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Posts
    453

    Default

    so can i ? hello?
    I 4M 4LW4Y5 H3LPFUL. 4T L345T ! BuMp3D Y0uR THr34D.


 

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